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98 lines (91 loc) · 3.09 KB
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'use strict';
// selecting elements
const score0El = document.querySelector('#score--0');
const score1El = document.getElementById('score--1');
const current0El = document.getElementById('current--0');
const current1El = document.getElementById('current--1');
const diceEl = document.querySelector('.dice');
const btnNew = document.querySelector('.btn--new');
const btnRoll = document.querySelector('.btn--roll');
const btnHold = document.querySelector('.btn--hold');
const player1 = document.querySelector('.player--0');
const player2 = document.querySelector('.player--1');
// starting conditions
score0El.textContent = 0;
score1El.textContent = 0;
diceEl.classList.add('hidden');
let currentScore = 0;
let total1 = 0;
let total2 = 0;
const switch1To2 = function () {
currentScore = 0;
current0El.textContent = currentScore;
player2.classList.add('player--active');
player1.classList.remove('player--active');
};
const switch2To1 = function () {
currentScore = 0;
current1El.textContent = currentScore;
player1.classList.add('player--active');
player2.classList.remove('player--active');
};
// rolling dice functionality
btnRoll.addEventListener('click', function () {
// 1. generating a random dice roll
const dice = Math.trunc(Math.random() * 6) + 1;
console.log(dice);
// 2. display dice
diceEl.classList.remove('hidden');
diceEl.src = `dice-${dice}.png`;
// 3. check for rolled 1
if (dice !== 1 && player1.classList.contains('player--active')) {
currentScore += dice; // add dice to current score
current0El.textContent = currentScore;
} else if (dice !== 1 && player2.classList.contains('player--active')) {
currentScore += dice;
current1El.textContent = currentScore;
// switch to next player
} else if (dice === 1 && player1.classList.contains('player--active')) {
switch1To2();
} else if (dice === 1 && player2.classList.contains('player--active')) {
switch2To1();
}
});
btnHold.addEventListener('click', function () {
// add current score to total score
if (player1.classList.contains('player--active')) {
total1 += currentScore;
score0El.textContent = total1;
currentScore = 0;
score0El.textContent >= 100
? player1.classList.add('player--winner')
: switch1To2();
} else if (player2.classList.contains('player--active')) {
total2 += currentScore;
score1El.textContent = total2;
currentScore = 0;
score1El.textContent >= 100
? player2.classList.add('player--winner')
: switch2To1();
}
if (score0El.textContent >= 100 || score1El.textContent >= 100) {
diceEl.classList.add('hidden');
btnRoll.disabled = true;
btnHold.disabled = true;
}
});
btnNew.addEventListener('click', function () {
player1.classList.add('player--active');
player1.classList.remove('player--winner');
player2.classList.remove('player--active', 'player--winner');
diceEl.classList.add('hidden');
btnRoll.disabled = false;
btnHold.disabled = false;
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
currentScore = 0;
total1 = 0;
total2 = 0;
});