When using GeckoLib models, it seems like the texture in the overlay section does not act like an emissive, even when glowing is activated. I tried doing the same, with the same textures, but using other models and it seems to work. Is there any fix known? I'm using Forge and playing on version 1.20.1. I didn't try the same on different versions.
Also, as a side thing, I noticed sitting (riding) animations don't seem to work for my models. Is there any workaround? Maybe making an animation/pose would help, but in that case, how do I name said animation? Same for the aiming animation, can I name it some specific way to override the one used when the NPC is aiming?
Thanks a lot and sorry for the bother.
When using GeckoLib models, it seems like the texture in the overlay section does not act like an emissive, even when glowing is activated. I tried doing the same, with the same textures, but using other models and it seems to work. Is there any fix known? I'm using Forge and playing on version 1.20.1. I didn't try the same on different versions.
Also, as a side thing, I noticed sitting (riding) animations don't seem to work for my models. Is there any workaround? Maybe making an animation/pose would help, but in that case, how do I name said animation? Same for the aiming animation, can I name it some specific way to override the one used when the NPC is aiming?
Thanks a lot and sorry for the bother.