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I'm not sure if this is caused by my modpack but everytime the NPC gets reset or when I used setGeckoWalkAnimation() on it. the npc flashed into steve for a frame
I'm not sure if this is caused by my modpack but everytime the NPC gets reset or when I used setGeckoWalkAnimation() on it. the npc flashed into steve for a frame
https://youtu.be/xcowGHou7P0