Since we can now turn brushes into meshes, it would be neat if we could also do the reverse. Would be handy for making changes to custom meshes or default clutter without having to bring them into blender.
One example would be, so many clutter have missing faces so they look weird if you want to use them in a way that's different then the way they were used in the stock campaign, like having them knocked over. If they could be turned into brushes they could be fixed in seconds by just using the new vertex and face tools in RED to fill in the missing faces, applying a texture to the new face and then converting the brush back to a mesh.
Another would be if you want to just change a texture on a couple specific faces of the clutter. Would be much easier to do then swap texture because the mesh textures usually cover the whole mesh or a many areas of it.
Another would be if you just want to scale a mesh bigger or smaller.
Another would be if you want to set a clutter to no collide because you are over the hit box limit. Then you could quickly generate a brush of the clutter to apply all invisible texture to, to use as the collision.
Lots of use cases for turning meshes into brushes.
Since we can now turn brushes into meshes, it would be neat if we could also do the reverse. Would be handy for making changes to custom meshes or default clutter without having to bring them into blender.
One example would be, so many clutter have missing faces so they look weird if you want to use them in a way that's different then the way they were used in the stock campaign, like having them knocked over. If they could be turned into brushes they could be fixed in seconds by just using the new vertex and face tools in RED to fill in the missing faces, applying a texture to the new face and then converting the brush back to a mesh.
Another would be if you want to just change a texture on a couple specific faces of the clutter. Would be much easier to do then swap texture because the mesh textures usually cover the whole mesh or a many areas of it.
Another would be if you just want to scale a mesh bigger or smaller.
Another would be if you want to set a clutter to no collide because you are over the hit box limit. Then you could quickly generate a brush of the clutter to apply all invisible texture to, to use as the collision.
Lots of use cases for turning meshes into brushes.