A common issue with Python server is that sometimes it fails to delete player connections, labelling returning players as ''Online'' preventing them to play on their account.
a proposed solution was a Anti-AFK which disconnected every client/player after 10 minutes of not receiving any server packet/command.
Seems like this is missing on this server?
A common issue with Python server is that sometimes it fails to delete player connections, labelling returning players as ''Online'' preventing them to play on their account.
a proposed solution was a Anti-AFK which disconnected every client/player after 10 minutes of not receiving any server packet/command.
Seems like this is missing on this server?