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Experience calculations and fall offs #138

@FlyffTank

Description

@FlyffTank

Hey so I'm looking into this as there seems to be some complications with exp gains..... Here's some information..

Summary: Exp rates are not standard on character - tested aoe, 1v1 same area. tested with team of 2 and team of 3. tested solo no party, tested party on level. Exp comparison makes no sense and hoping for clarification.

Amps used on teamates, balloon and es amp (100% more then normal) - amp used for myself 50% es amp and housing.

Server: mushpoei
Character iSuperBuff
Position: envy, kaillun
Visual proof: recordings on request
Expected result: 19-22% roughly contri party
Actual result: 12.78% contri party

Scenario two: contri. 1v1 expected result 14% actual result 2% at lv 166 Samoset

Scenario three: tested twice , contri. **141-160 envy **grind 435% exp boost 8% gained. aoe tank + waterbomb. rm gained 15% at a higher level then I was. @ 325% amps or less

scenario 4: party on level with over leveled rm at 166 fighting 162 hounds. tank recieves 2.5% gains on mobs in 15 minutes. no amps. **Hundur **

Scenario 5 in FWC at lv 146 Contri party. - i was recieving the "less exp" as lv 161 psy at ** envy** i was fully amped red flask, es amps housing. 20% for myself, 16% for psykeeper.

i believe strongly there is in issue with this character? sounds strange to me - normally i wouldnt say something this outrageous but after hundreds of hours - something is wrong.

i understand there will be point of view from "tank exp" and "damage exp" but given that this is also effected in 1v1 attempts - perhaps because of waterbomb.

Heart of sacrifice also seems extremely inconsistent. An explanation here is also great. - 10 mobs check was inconsistent, mass mob check had 0.0001 0.0002 0.0004 and 0.001 values...

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