-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathscript.js
More file actions
290 lines (256 loc) · 7.75 KB
/
Copy pathscript.js
File metadata and controls
290 lines (256 loc) · 7.75 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
/*
Chase3 game
--------------
The 3rd generation memory game chase.
* every time a variable name contains Elem this means
it is an HTML Element.
*/
document.fullscreenEnabled =
document.fullscreenEnabled ||
document.mozFullScreenEnabled ||
document.documentElement.webkitRequestFullScreen;
addEventListener("click", function() {
var el = document.documentElement,
rfs = el.requestFullscreen
|| el.webkitRequestFullScreen
|| el.mozRequestFullScreen
|| el.msRequestFullscreen
;
rfs.call(el);
});
// Sounds initialization // MAYBE LOAD ARRAY OF SOUNDS TO USE IN THE GAME ???
const compSound = new Audio('sounds/padSound1.mp3');
const playSound = new Audio('sounds/frog.mp3');
const gameMusic = new Audio('sounds/gameMusic2.mp3');
const winMusic = new Audio('sounds/winMusic2.mp3');
const loseMusic = new Audio('sounds/loseMusic2.mp3');
// layout initialization
const startScr = document.getElementById("start-scr");
const choserScr = document.getElementById("choser-scr");
const gameScr = document.getElementById("game-scr");
const readyScr = document.getElementById("ready-scr");
const readyMsg = document.getElementById("ready-msg");
const winScr = document.getElementById("win-scr");
const loseScr = document.getElementById("lose-scr");
const replayElem = document.getElementById("replayElem");
const levelElem = document.getElementById("levelElem");
const gameArea = document.getElementById("game-area");
const compMoveColor = "deeppink";
const playMoveColor = "darkgoldenrod"
const pauseIcon = document.getElementById("pauseIcon");
const playIcon = document.getElementById('playIcon');
let boardSize, board, sequence;
let turn, playerTurn, userAnswer;
let playMusic; // action
(function initialization() { // runs automatic as the page loads
boardSize = 0;
board = document.createElement("DIV");
board.setAttribute("id", "board");
gameReset();
})();
function gameReset() { // runs every new game
sequence = [];
turn = 1;
playerTurn = false;
userAnswer = [];
};
const toggleMusic = () => {
if(playMusic) {
compSound.pause();
playSound.pause();
gameMusic.pause();
winMusic.pause();
loseMusic.pause();
gameMusic.pause();
pauseIcon.style.display = "none";
playIcon.style.display = "block";
playMusic = false;
} else {
gameMusic.play();
playMusic = true;
pauseIcon.style.display = "block";
playIcon.style.display = "none";
}
}
/* creates the pads on the board */
const createBoard = (gridWidth, numOfPads) => {
const gridColumnWidth = ("1fr ").repeat(gridWidth); // creates the grid-template-column
board.style.gridTemplateColumns = gridColumnWidth;
for(let i = 0; i < numOfPads; i++) { // creates the pads
let element = document.createElement("BUTTON");
element.setAttribute("id", "pad" + (i));
element.setAttribute("class", "padBtn");
element.setAttribute("value", i);
element.setAttribute("onclick", "checkAnswer(id)");
element.setAttribute("disabled", "false");
board.appendChild(element);
}
gameArea.appendChild(board);
}
/* creates the sequence according to the current turn */
const createSequence = (max = 1) => {
sequence = [];
let min = 0;
for(let i = 0; i < turn; i++) {
sequence.push(Math.floor(Math.random() * max) + min);
}
}
/* removes the start screen and showes the chose screen */
const removeStartScr = () => {
gameMusic.play();
playMusic = true;
startScr.style.display="none";
choserScr.style.display="flex";
}
const refresh = () => {
window.location.reload();
}
const removeScr = (element) => {
element.style.display="none";
}
/* toggle the win and lose screens */
const flickScreen = async(screen) => {
gameScr.style.display="none";
screen.style.display="flex";
await(sleep(3));
screen.style.display="none";
gameScr.style.display="flex";
}
const toggleMenu = (element, toClose) => {
if(element.style.display === "none") {
element.style.display="block";
if(toClose != undefined) {
toClose.style.display="none";
}
} else {
element.style.display="none";
}
}
/* delays the game in varias positions */
const sleep = (sec) => {
const ms = sec * 1000;
return new Promise(resolve => setTimeout(resolve, ms));
}
/* changes the color of the pad */
const flickPad = async(padName) => {
const originalColor = padName.style.backgroundColor;
const moveColor = playerTurn ? playMoveColor : compMoveColor
if(!playerTurn && playMusic) {
compSound.play();
}
padName.style.backgroundColor = moveColor;
await(sleep(0.3));
padName.style.backgroundColor = originalColor;
}
/* flicks the borad for correct answer */
const flickBoard = async() => {
const originalColor = board.style.backgroundColor;
const correctColor = "lightgreen";
board.style.backgroundColor = correctColor;
await(sleep(0.2));
board.style.backgroundColor = originalColor;
}
const checkAnswer = async(padName) => {
if(playMusic) {
playSound.play();
}
const pad = document.getElementById(padName);
flickPad(pad);
userAnswer.push(parseInt(pad.value));
partOfSeq = sequence.slice(0, userAnswer.length);
if(JSON.stringify(userAnswer) === JSON.stringify(partOfSeq)) {
flickBoard();
if(userAnswer.length === sequence.length) {
await(sleep(1));
turn += 1;
levelElem.innerHTML = ("LEVEL: " + turn);
flickScreen(winScr);
gameMusic.pause();
if(playMusic) {
winMusic.play();
}
await(sleep(3));
runGame();
}
}
else {
flickScreen(loseScr);
gameMusic.pause();
if(playMusic) {
loseMusic.play();
}
await(sleep(0.8));
gameReset();
await(sleep(0.8));
runGame();
}
}
const playerMove = async() => {
userAnswer = [];
readyScr.style.display = "flex";
await(sleep(1));
readyScr.style.display = "none";
playerTurn = true;
replayElem.disabled = false;
padsDisableEnable(false);
}
const padsDisableEnable = (status) => {
let pads = document.getElementsByClassName('padBtn');
for(let i = 0; i < pads.length; i++) {
pads[i].disabled = status;
}
}
const compMove = async() => {
padsDisableEnable(true);
replayElem.disabled = true;
readyMsg.innerHTML = "WATCH<BR>AND<BR>LEARN";
readyScr.style.display = "flex";
await(sleep(2));
if(playMusic) {
gameMusic.play();
}
readyScr.style.display = "none";
readyMsg.innerHTML = "NOW<BR>CHASE";
await(sleep(1));
playerTurn = false;
for(let i = 0; i < sequence.length; i++) {
const padName = "pad" + (sequence[i]);
flickPad(document.getElementById(padName));
await(sleep(1));
}
playerMove();
}
const replayCompTurn = () => {
compMove();
}
const runGame = async() => {
createSequence(boardSize);
compMove();
}
const createWorld = () => {
choserScr.style.display="none";
gameScr.style.display="flex";
let gridWidth = 0;
const selector = document.getElementsByClassName("selector");
for(let i = 0; i < selector.length; i++) {
if(selector[i].checked) {
gridWidth = parseInt(selector[i].value);
}
}
switch(gridWidth) {
case 2: {
boardSize = 4; break;
}
case 3: {
boardSize = 9; break;
}
case 4: {
boardSize = 16; break;
}
default: {
alert('problem!');
}
}
createBoard(gridWidth, boardSize);
runGame();
}