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F13 follow-up — Improve CRT visual fidelity #301
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enhancementNew feature or requestNew feature or requestnot-ready-for-agentQueued or blocked; not currently safe for autonomous implementationQueued or blocked; not currently safe for autonomous implementationrisk:mediumMedium-risk work touching shared behavior, architecture, or broader designMedium-risk work touching shared behavior, architecture, or broader design
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enhancementNew feature or requestNew feature or requestnot-ready-for-agentQueued or blocked; not currently safe for autonomous implementationQueued or blocked; not currently safe for autonomous implementationrisk:mediumMedium-risk work touching shared behavior, architecture, or broader designMedium-risk work touching shared behavior, architecture, or broader design
Follow-up to #124 after the initial CRT feature shipped through PRs #296 and #299.
Status
Deferred. The current CRT feature is accepted and should remain available as-is. This issue is not part of the active agent queue.
Goal
Improve the visual fidelity of the CRT effect so pixel art gains more of the depth, color blending, and apparent detail associated with real CRT displays.
Candidate improvements
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Exit criteria
A future implementation should include side-by-side reference comparisons at representative sprite sizes and a manual playtest confirming that the profiles add depth without obscuring the original pixel art.