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Copy pathrun.py
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246 lines (226 loc) · 9.94 KB
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import pygame
from pygame.locals import *
from constants import *
from pacman import Pacman
from nodes import NodeGroup
from pellets import PelletGroup
from ghosts import GhostGroup
from fruit import Fruit
from pauser import Pause
from text import TextGroup
from sprites import LifeSprites
from sprites import MazeSprites
from mazedata import MazeData
class GameController(object):
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode(SCREENSIZE, 0, 32)
self.background = None
self.background_norm = None
self.background_flash = None
self.clock = pygame.time.Clock()
self.fruit = None
self.title = pygame.display.set_caption("Original PacMan By Florian")
self.icon = pygame.display.set_icon(pygame.image.load('img/logo.png'))
self.pause = Pause(True)
self.level = 0
self.lives = 5
self.score = 0
self.textgroup = TextGroup()
self.lifesprites = LifeSprites(self.lives)
self.flashBG = False
self.flashTime = 0.2
self.flashTimer = 0
self.fruitCaptured = []
self.mazedata = MazeData()
def nextLevel(self):
self.showEntities()
self.level += 1
self.pause.paused = True
self.startGame()
self.textgroup.updateLevel(self.level)
def restartGame(self):
self.lives = 5
self.level = 0
self.pause.paused = True
self.fruit = None
self.startGame()
self.score = 0
self.textgroup.updateScore(self.score)
self.textgroup.updateLevel(self.level)
self.textgroup.showText(READYTXT)
self.lifesprites.resetLives(self.lives)
self.fruitCaptured = []
def resetLevel(self):
self.pause.paused = True
self.pacman.reset()
self.ghosts.reset()
self.fruit = None
self.textgroup.showText(READYTXT)
def setBackground(self):
self.background_norm = pygame.surface.Surface(SCREENSIZE).convert()
self.background_norm.fill(BLACK)
self.background_flash = pygame.surface.Surface(SCREENSIZE).convert()
self.background_flash.fill(BLACK)
self.background_norm = self.mazesprites.constructBackground(self.background_norm, self.level%5)
self.background_flash = self.mazesprites.constructBackground(self.background_flash, 5)
self.flashBG = False
self.background = self.background_norm
def startGame(self):
self.mazedata.loadMaze(self.level)
self.mazesprites = MazeSprites(self.mazedata.obj.name+".txt", self.mazedata.obj.name+"_rotation.txt")
self.setBackground()
#self.background = self.mazesprites.constructBackground(self.background, self.level%5)
self.nodes = NodeGroup(self.mazedata.obj.name+".txt")
self.mazedata.obj.setPortalPairs(self.nodes)
self.mazedata.obj.connectHomeNodes(self.nodes)
self.pacman = Pacman(self.nodes.getNodeFromTiles(*self.mazedata.obj.pacmanStart))
self.pellets = PelletGroup(self.mazedata.obj.name+".txt")
self.ghosts = GhostGroup(self.nodes.getStartTempNode(), self.pacman)
self.ghosts.pinky.setStartNode(self.nodes.getNodeFromTiles(*self.mazedata.obj.addOffset(2, 3)))
self.ghosts.inky.setStartNode(self.nodes.getNodeFromTiles(*self.mazedata.obj.addOffset(0, 3)))
self.ghosts.clyde.setStartNode(self.nodes.getNodeFromTiles(*self.mazedata.obj.addOffset(4, 3)))
self.ghosts.setSpawnNode(self.nodes.getNodeFromTiles(*self.mazedata.obj.addOffset(2, 3)))
self.ghosts.blinky.setStartNode(self.nodes.getNodeFromTiles(*self.mazedata.obj.addOffset(2, 0)))
self.nodes.denyHomeAccess(self.pacman)
self.nodes.denyHomeAccessList(self.ghosts)
self.nodes.denyHomeAccess(self.pacman)
self.nodes.denyHomeAccessList(self.ghosts)
self.ghosts.inky.startNode.denyAccess(RIGHT, self.ghosts.inky)
self.ghosts.clyde.startNode.denyAccess(LEFT, self.ghosts.clyde)
self.ghosts.inky.startNode.denyAccess(RIGHT, self.ghosts.inky)
self.ghosts.clyde.startNode.denyAccess(LEFT, self.ghosts.clyde)
self.mazedata.obj.denyGhostsAccess(self.ghosts, self.nodes)
def update(self):
dt = self.clock.tick(30) / 1000.0
self.textgroup.update(dt)
self.pellets.update(dt)
if not self.pause.paused:
#self.pacman.update(dt)
self.ghosts.update(dt)
if self.fruit is not None:
self.fruit.update(dt)
self.checkPelletEvents()
self.checkGhostEvents()
self.checkFruitEvents()
if self.pacman.alive:
if not self.pause.paused:
self.pacman.update(dt)
else:
self.pacman.update(dt)
if self.flashBG:
self.flashTimer += dt
if self.flashTimer >= self.flashTime:
self.flashTimer = 0
if self.background == self.background_norm:
self.background = self.background_flash
else:
self.background = self.background_norm
afterPauseMethod = self.pause.update(dt)
if afterPauseMethod is not None:
afterPauseMethod()
self.checkEvents()
self.render()
def updateScore(self, points):
self.score += points
self.textgroup.updateScore(self.score)
def render(self):
self.screen.blit(self.background, (0, 0))
#self.nodes.render(self.screen)
self.pellets.render(self.screen)
if self.fruit is not None:
self.fruit.render(self.screen)
self.pacman.render(self.screen)
self.ghosts.render(self.screen)
self.textgroup.render(self.screen)
for i in range(len(self.lifesprites.images)):
x = self.lifesprites.images[i].get_width() * i
y = SCREENHEIGHT - self.lifesprites.images[i].get_height()
self.screen.blit(self.lifesprites.images[i], (x, y))
for i in range(len(self.fruitCaptured)):
x = SCREENWIDTH - self.fruitCaptured[i].get_width() * (i+1)
y = SCREENHEIGHT - self.fruitCaptured[i].get_height()
self.screen.blit(self.fruitCaptured[i], (x, y))
pygame.display.update()
def checkEvents(self):
for event in pygame.event.get():
if event.type == QUIT:
exit()
elif event.type == KEYDOWN:
if event.key == K_SPACE:
if self.pacman.alive:
self.pause.setPause(playerPaused=True)
if not self.pause.paused:
self.textgroup.hideText()
self.showEntities()
else:
self.textgroup.showText(PAUSETXT)
self.hideEntities()
def checkPelletEvents(self):
pellet = self.pacman.eatPellets(self.pellets.pelletList)
if pellet:
self.pellets.numEaten += 1
self.updateScore(pellet.points)
if self.pellets.numEaten == 30:
self.ghosts.inky.startNode.allowAccess(RIGHT, self.ghosts.inky)
if self.pellets.numEaten == 70:
self.ghosts.clyde.startNode.allowAccess(LEFT, self.ghosts.clyde)
self.pellets.pelletList.remove(pellet)
if pellet.name == POWERPELLET:
self.ghosts.startFreight()
if self.pellets.isEmpty():
self.flashBG = True
self.hideEntities()
self.pause.setPause(pauseTime=3, func=self.nextLevel)
def checkGhostEvents(self):
for ghost in self.ghosts:
if self.pacman.collideGhost(ghost):
if ghost.mode.current is FREIGHT:
self.pacman.visible = False
ghost.visible = False
self.updateScore(ghost.points)
self.textgroup.addText(str(ghost.points), WHITE, ghost.position.x, ghost.position.y, 8, time=1)
self.ghosts.updatePoints()
self.pause.setPause(pauseTime=1, func=self.showEntities)
ghost.startSpawn()
self.nodes.allowHomeAccess(ghost)
elif ghost.mode.current is not SPAWN and not(INVINCIBLE):
if self.pacman.alive:
self.lives -= 1
self.lifesprites.removeImage()
self.pacman.die()
self.ghosts.hide()
if self.lives <= 0:
self.textgroup.showText(GAMEOVERTXT)
self.pause.setPause(pauseTime=3, func=self.restartGame)
else:
self.pause.setPause(pauseTime=3, func=self.resetLevel)
def checkFruitEvents(self):
if self.pellets.numEaten == 50 or self.pellets.numEaten == 140:
if self.fruit is None:
self.fruit = Fruit(self.nodes.getNodeFromTiles(9, 20))
if self.fruit is not None:
if self.pacman.collideCheck(self.fruit):
self.updateScore(self.fruit.points)
self.textgroup.addText(str(self.fruit.points), WHITE, self.fruit.position.x, self.fruit.position.y, 8, time=1)
fruitCaptured = False
for fruit in self.fruitCaptured:
if fruit.get_offset() == self.fruit.image.get_offset():
fruitCaptured = True
break
if not fruitCaptured:
self.fruitCaptured.append(self.fruit.image)
self.fruit = None
elif self.fruit.destroy:
self.fruit = None
def showEntities(self):
self.pacman.visible = True
self.ghosts.show()
def hideEntities(self):
self.pacman.visible = False
self.ghosts.hide()
if __name__ == "__main__":
game = GameController()
game.startGame()
while True:
game.update()