Skip to content

Revenants taking more dispel damage then listed #896

Description

@Raikyr0

Description

Revenants are taking more dispel damage then listed.
Revenants are taking around 100 to 80 damage on dispel.

The current damage on dispel is set to 25 holy.
Dispel ignores resistances in the code so it should only do a flat 25.
However I tested it by lowering it to 8, and it continued to produce damage in the 80 range.
I also tweaked damage variance on damage on dispel to 1 so it would always do perfectly 1, however it still pumped 80 damage.
I tested changing the C#'s default damage from 100 blunt to 25 blunt, which yielded the same results.

In conclusion, there's some code SOMEWHERE not under Revenants or Dispel, making it so Revenants take 80 something damage from dispel.

Reproduction

Screenshots

Additional context

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions