Another idea came up:
How about competition features?
Like:
We track time for each safari, how fast it is/was completed. (and the player who did this)
(Sure: the first player to complete a safari creates this "record")
As soon as the next player completes the safari, we check: Is this guy faster than the current record? If so: Yippie, we got a new record! ;)
Things to do:
- Each safari needs to track its current "record-holding player"
- Each player needs to track, when the current safari was started so we can compute his time needed.
- when completing a safari: Check if a new record is/was created and annonouce it (maybe also add a reward for new record?)
- also: Maybe a kind of "list current records" command to see, who needed how many minutes/hours to complete each safari (only record holders)
Another idea came up:
How about competition features?
Like:
We track time for each safari, how fast it is/was completed. (and the player who did this)
(Sure: the first player to complete a safari creates this "record")
As soon as the next player completes the safari, we check: Is this guy faster than the current record? If so: Yippie, we got a new record! ;)
Things to do: