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Suppress game input while debug menu is active #223

@schlangz

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@schlangz

I was tearing my eyes out why I'm getting sent to the race results when flipping the hardware rendering property in the debug menu.

roller.c function UpdateSDL() thats how I fixed it:

    debug_overlay_handle_event(s_pDebugOverlay, &e);
    if (!debug_overlay_visible(s_pDebugOverlay)) {
      InputHandleEvent(&e);
      frontend_mouse_handle_event(&e);
    }

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