I was tearing my eyes out why I'm getting sent to the race results when flipping the hardware rendering property in the debug menu.
roller.c function UpdateSDL() thats how I fixed it:
debug_overlay_handle_event(s_pDebugOverlay, &e);
if (!debug_overlay_visible(s_pDebugOverlay)) {
InputHandleEvent(&e);
frontend_mouse_handle_event(&e);
}
I was tearing my eyes out why I'm getting sent to the race results when flipping the hardware rendering property in the debug menu.
roller.cfunctionUpdateSDL()thats how I fixed it: