Replies: 3 comments 4 replies
-
I have some other improvements I would like to make too such as
Also, we do not quite have parity with the DOS version just yet. There is no network play! This is extremely high priority. |
Beta Was this translation helpful? Give feedback.
-
|
Adding to this topic, one thing that always annoyed me a bit is the fact that after a jump you will always land in the center piece of the road if it's separated by walls, even though you clearly jump to the shoulders. In some instances this is very disorienting, like here: To me it looks like a bug, can't see how this is intentional. Do you magicians think this can be fixed, maybe with another toggle from the debug menu? |
Beta Was this translation helpful? Give feedback.
-
|
It's not only "improved jump landing", the glitch on the crab also happens with "no collision limit" checked |
Beta Was this translation helpful? Give feedback.





Uh oh!
There was an error while loading. Please reload this page.
-
Now that this brilliant project has reached a playable stage and is virtually at parity with the original game, I thought I would humbly suggest a few optional enhancements that could improve player experience while keeping the basic essence and atmosphere of the game intact. I'm hoping others will want to add their own suggestions, but also urge people to keep them realistic bearing in mind that the contributors to the project have given and are continuing to give up their free time to work on it.
To kick off, here are a few of mine:
Beta Was this translation helpful? Give feedback.
All reactions