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a/Assets/Prefabs/ART_Prefabs/Possedable/PV_Possess_Computer_01.prefab b/Assets/Materials/Possedable/PV_Possess_Computer_01.prefab similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Possedable/PV_Possess_Computer_01.prefab rename to Assets/Materials/Possedable/PV_Possess_Computer_01.prefab diff --git a/Assets/Prefabs/ART_Prefabs/Possedable/PV_Possess_Computer_01.prefab.meta b/Assets/Materials/Possedable/PV_Possess_Computer_01.prefab.meta similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Possedable/PV_Possess_Computer_01.prefab.meta rename to Assets/Materials/Possedable/PV_Possess_Computer_01.prefab.meta diff --git a/Assets/Prefabs/ART_Prefabs/Possedable/PV_Possess_ElectricMeter.prefab b/Assets/Materials/Possedable/PV_Possess_ElectricMeter.prefab similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Possedable/PV_Possess_ElectricMeter.prefab rename to Assets/Materials/Possedable/PV_Possess_ElectricMeter.prefab diff --git 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Assets/Prefabs/ART_Prefabs/Possedable/PV_Possess_WC.prefab.meta rename to Assets/Materials/Possedable/PV_Possess_WC.prefab.meta diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset.meta b/Assets/Materials/Props Preset.meta similarity index 77% rename from Assets/Prefabs/ART_Prefabs/Props Preset.meta rename to Assets/Materials/Props Preset.meta index 7d2868f3..7e7072ea 100644 --- a/Assets/Prefabs/ART_Prefabs/Props Preset.meta +++ b/Assets/Materials/Props Preset.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 76c47546b4fc49c41a2b9d30151079a6 +guid: d065d4a672c84f443a750d6209d68bd7 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_Armchair_preset_01.prefab b/Assets/Materials/Props Preset/PP_Armchair_preset_01.prefab similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_Armchair_preset_01.prefab rename to Assets/Materials/Props Preset/PP_Armchair_preset_01.prefab diff --git 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a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_BathroomStorage_preset_01.prefab b/Assets/Materials/Props Preset/PP_BathroomStorage_preset_01.prefab similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_BathroomStorage_preset_01.prefab rename to Assets/Materials/Props Preset/PP_BathroomStorage_preset_01.prefab diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_BathroomStorage_preset_01.prefab.meta b/Assets/Materials/Props Preset/PP_BathroomStorage_preset_01.prefab.meta similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_BathroomStorage_preset_01.prefab.meta rename to Assets/Materials/Props Preset/PP_BathroomStorage_preset_01.prefab.meta diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_Bathtub_preset_01.prefab b/Assets/Materials/Props Preset/PP_Bathtub_preset_01.prefab similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_Bathtub_preset_01.prefab rename to Assets/Materials/Props 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a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_Bin_preset_01.prefab b/Assets/Materials/Props Preset/PP_Bin_preset_01.prefab similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_Bin_preset_01.prefab rename to Assets/Materials/Props Preset/PP_Bin_preset_01.prefab diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_Bin_preset_01.prefab.meta b/Assets/Materials/Props Preset/PP_Bin_preset_01.prefab.meta similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_Bin_preset_01.prefab.meta rename to Assets/Materials/Props Preset/PP_Bin_preset_01.prefab.meta diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_Chimney_preset.prefab b/Assets/Materials/Props Preset/PP_Chimney_preset.prefab similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_Chimney_preset.prefab rename to Assets/Materials/Props Preset/PP_Chimney_preset.prefab diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_Chimney_preset.prefab.meta b/Assets/Materials/Props Preset/PP_Chimney_preset.prefab.meta similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_Chimney_preset.prefab.meta rename to Assets/Materials/Props Preset/PP_Chimney_preset.prefab.meta diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_Desk_preset.prefab b/Assets/Materials/Props Preset/PP_Desk_preset.prefab similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_Desk_preset.prefab rename to Assets/Materials/Props Preset/PP_Desk_preset.prefab diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_Desk_preset.prefab.meta b/Assets/Materials/Props Preset/PP_Desk_preset.prefab.meta similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_Desk_preset.prefab.meta rename to Assets/Materials/Props Preset/PP_Desk_preset.prefab.meta diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_KitchenFurniture_preset_01.prefab b/Assets/Materials/Props Preset/PP_KitchenFurniture_preset_01.prefab similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_KitchenFurniture_preset_01.prefab rename to Assets/Materials/Props Preset/PP_KitchenFurniture_preset_01.prefab diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_KitchenFurniture_preset_01.prefab.meta b/Assets/Materials/Props Preset/PP_KitchenFurniture_preset_01.prefab.meta similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_KitchenFurniture_preset_01.prefab.meta rename to Assets/Materials/Props Preset/PP_KitchenFurniture_preset_01.prefab.meta diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_KitchenSink_preset_01.prefab b/Assets/Materials/Props Preset/PP_KitchenSink_preset_01.prefab similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_KitchenSink_preset_01.prefab rename to Assets/Materials/Props Preset/PP_KitchenSink_preset_01.prefab diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_KitchenSink_preset_01.prefab.meta b/Assets/Materials/Props 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index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_Sofa_preset_01.prefab rename to Assets/Materials/Props Preset/PP_Sofa_preset_01.prefab diff --git a/Assets/Materials/Props Preset/PP_Sofa_preset_01.prefab.meta b/Assets/Materials/Props Preset/PP_Sofa_preset_01.prefab.meta new file mode 100644 index 00000000..1adf9638 --- /dev/null +++ b/Assets/Materials/Props Preset/PP_Sofa_preset_01.prefab.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 88fec77cf72adea4886c79c22e6a822b \ No newline at end of file diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_Sofa_preset_02.prefab b/Assets/Materials/Props Preset/PP_Sofa_preset_02.prefab similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_Sofa_preset_02.prefab rename to Assets/Materials/Props Preset/PP_Sofa_preset_02.prefab diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_Sofa_preset_02.prefab.meta b/Assets/Materials/Props Preset/PP_Sofa_preset_02.prefab.meta similarity index 100% rename from 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to Assets/Materials/Props Preset/PP_WC_preset_01.prefab diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_WC_preset_01.prefab.meta b/Assets/Materials/Props Preset/PP_WC_preset_01.prefab.meta similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_WC_preset_01.prefab.meta rename to Assets/Materials/Props Preset/PP_WC_preset_01.prefab.meta diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_WallTowel_01.prefab b/Assets/Materials/Props Preset/PP_WallTowel_01.prefab similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_WallTowel_01.prefab rename to Assets/Materials/Props Preset/PP_WallTowel_01.prefab diff --git a/Assets/Prefabs/ART_Prefabs/Props Preset/PP_WallTowel_01.prefab.meta b/Assets/Materials/Props Preset/PP_WallTowel_01.prefab.meta similarity index 100% rename from Assets/Prefabs/ART_Prefabs/Props Preset/PP_WallTowel_01.prefab.meta rename to Assets/Materials/Props Preset/PP_WallTowel_01.prefab.meta diff --git 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{fileID: 1073517047} + - {fileID: 108987845} + - {fileID: 1159177396} + - {fileID: 1003304951} diff --git a/Assets/Scenes/LD test_Olympe.unity.meta b/Assets/Scenes/LD test_Olympe.unity.meta new file mode 100644 index 00000000..3999c716 --- /dev/null +++ b/Assets/Scenes/LD test_Olympe.unity.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: d36f351620934ed49923e2e2ad268464 \ No newline at end of file diff --git a/Assets/Scripts/Runtime/GameContent/Actors/ActorInterfaces/IGrabbable.cs.meta b/Assets/Scripts/Runtime/GameContent/Actors/ActorInterfaces/IGrabbable.cs.meta index 86b8134d..9fe9bb20 100644 --- a/Assets/Scripts/Runtime/GameContent/Actors/ActorInterfaces/IGrabbable.cs.meta +++ b/Assets/Scripts/Runtime/GameContent/Actors/ActorInterfaces/IGrabbable.cs.meta @@ -1,3 +1,2 @@ fileFormatVersion: 2 -guid: 0186bb6f3c86410bbc8939dee49093c0 -timeCreated: 1760364090 \ No newline at end of file +guid: 46cc6d3d648489b43a712cb0e047b2c8 \ No newline at end of file diff --git a/Assets/Scripts/Runtime/GameContent/GameConstants.cs b/Assets/Scripts/Runtime/GameContent/GameConstants.cs index edb3b694..d5e29d5b 100644 --- a/Assets/Scripts/Runtime/GameContent/GameConstants.cs +++ b/Assets/Scripts/Runtime/GameContent/GameConstants.cs @@ -1,14 +1,10 @@ -using UnityEngine; - namespace Runtime.GameContent { public static class GameConstants { public const float FloatPointComparisonValue = 0.01f; - public const float MaxInteractionAngle = 45f; - - public const float MaxPossessDistance = 4f; + public const float MaxPossessDistance = 3f; public const float ConstFixedDeltaTime = 0.02f; diff --git a/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/PlayerTransitions.cs.meta b/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/PlayerTransitions.cs.meta index df18fff0..ceb2c0d9 100644 --- a/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/PlayerTransitions.cs.meta +++ b/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/PlayerTransitions.cs.meta @@ -1,3 +1,2 @@ fileFormatVersion: 2 -guid: b48a7fe172e44969bbb1734bc721317a -timeCreated: 1760466255 \ No newline at end of file +guid: 6f050fe5bd3165347a61e4cfa4d1dba7 \ No newline at end of file diff --git a/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/States/FallState.cs b/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/States/FallState.cs index 9439336e..d6e9f4ba 100644 --- a/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/States/FallState.cs +++ b/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/States/FallState.cs @@ -65,11 +65,8 @@ public override sbyte OnUpdate() } playerModel.coyoteTime -= Time.deltaTime; - if (playerModel.OnJump()) - { - stateMachine.TrySwitchState("jump", (int)playerModel.data.activeStates); + if (OnJump()) return 1; - } return 0; } @@ -79,12 +76,9 @@ public override sbyte OnFixedUpdate() playerModel.HandleRotateInputGather(); playerModel.SetGrabbedObjectLocalPos(); //TODO cleanup callback plutot que verif a la frame playerModel.SetCameraPivotLocalPos(Vector3.zero); - - if (playerModel.CheckGround(goRef)) - { - stateMachine.TrySwitchState("move", (int)playerModel.data.activeStates); + + if (OnGrounded()) return 1; - } playerModel.HandleGravity(goRef); playerModel.Move(playerModel.currentMoveMultiplier); @@ -96,6 +90,25 @@ public override sbyte OnFixedUpdate() return 0; } + + private bool OnJump() + { + if (playerModel.coyoteTime <= 0 + || playerModel.jumpBufferTime <= 0) + return false; + + stateMachine.TrySwitchState("jump", (int)playerModel.data.activeStates); + return true; + } + + private bool OnGrounded() + { + if (!playerModel.CheckGround(goRef)) + return false; + + stateMachine.TrySwitchState("move", (int)playerModel.data.activeStates); + return true; + } #endregion } diff --git a/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/States/IdleState.cs b/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/States/IdleState.cs index f9994801..2abe0a05 100644 --- a/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/States/IdleState.cs +++ b/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/States/IdleState.cs @@ -1,4 +1,6 @@ +using Runtime.GameContent.Actors.ActorInterfaces; using Runtime.GameContent.Player.Controller.LocalMachine.Model; +using Runtime.Management.GameManagement; using Runtime.Utils.BaseMachine; using UnityEngine; @@ -66,21 +68,12 @@ public override sbyte OnUpdate() break; } - if (playerModel.OnJump()) - { - stateMachine.TrySwitchState("jump", (int)playerModel.data.activeStates); + if (OnJump()) return 1; - } - if (!playerModel.CheckGround(goRef)) - { - stateMachine.TrySwitchState("fall", (int)playerModel.data.activeStates); + if (OnFall()) return 1; - } - if (playerModel.OnMove()) - { - stateMachine.TrySwitchState("move", (int)playerModel.data.activeStates); + if (OnMove()) return 1; - } return 0; } @@ -97,6 +90,58 @@ public override sbyte OnFixedUpdate() return 0; } + private bool OnMove() + { + if (playerModel.inputDir.sqrMagnitude <= 0.1f) + return false; + + stateMachine.TrySwitchState("move", (int)playerModel.data.activeStates); + return true; + } + + private bool OnJump() + { + if (playerModel.jumpBufferTime <= 0) + return false; + + stateMachine.TrySwitchState("jump", (int)playerModel.data.activeStates); + return true; + } + + private bool OnFall() + { + if (playerModel.CheckGround(goRef)) + return false; + + stateMachine.TrySwitchState("fall", (int)playerModel.data.activeStates); + return true; + } + + private bool OnPossess() + { + var min = 100f; + IPossessable tp = null; + + foreach (var p in LevelGenerator.Generator.Possessables) + { + var d = Vector3.Distance(p.Transform.position, playerModel.rb.position); + + if (d >= GameConstants.MaxPossessDistance || d > min) + continue; + + min = d; + tp = p; + } + + if (min > 2) + return false; + + if (stateMachine.TrySwitchState("possess", (int)playerModel.data.activeStates)) + playerModel.currentPossesedObject = tp; + + return true; + } + #endregion } } \ No newline at end of file diff --git a/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/States/JumpState.cs b/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/States/JumpState.cs index 0051e27d..da6ce8db 100644 --- a/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/States/JumpState.cs +++ b/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/States/JumpState.cs @@ -77,7 +77,6 @@ public override sbyte OnUpdate() { stateMachine.TrySwitchState("fall", (int)playerModel.data.activeStates); return 1; - } return 0; } @@ -97,11 +96,8 @@ public override sbyte OnFixedUpdate() if (_jumpCounter < GameConstants.AntiGroundGrabJumpTimer) return 0; - if (playerModel.CheckGround(goRef)) - { - stateMachine.TrySwitchState("move", (int)playerModel.data.activeStates); + if (OnGrounded()) return 1; - } playerModel.HandleGravity(goRef); return 0; @@ -111,6 +107,24 @@ public override void OnExitState() { _jumpCounter = 0; } + + private bool OnFall() + { + if (playerModel.rb.linearVelocity.y >= 0) + return false; + + stateMachine.TrySwitchState("fall", (int)playerModel.data.activeStates); + return true; + } + + private bool OnGrounded() + { + if (!playerModel.CheckGround(goRef)) + return false; + + stateMachine.TrySwitchState("move", (int)playerModel.data.activeStates); + return true; + } #endregion diff --git a/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/States/MoveState.cs b/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/States/MoveState.cs index f5853052..fefee85a 100644 --- a/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/States/MoveState.cs +++ b/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/Controller/States/MoveState.cs @@ -1,4 +1,6 @@ +using Runtime.GameContent.Actors.ActorInterfaces; using Runtime.GameContent.Player.Controller.LocalMachine.Model; +using Runtime.Management.GameManagement; using Runtime.Utils.BaseMachine; using UnityEngine; @@ -102,6 +104,59 @@ public override sbyte OnFixedUpdate() return 0; } + + private bool OnIdle() + { + if (playerModel.inputDir.sqrMagnitude >= 0.1f) + return false; + + stateMachine.TrySwitchState("idle", (int)playerModel.data.activeStates); + return true; + + } + + private bool OnJump() + { + if (playerModel.jumpBufferTime <= 0) + return false; + + stateMachine.TrySwitchState("jump", (int)playerModel.data.activeStates); + return true; + } + + private bool OnFall() + { + if (playerModel.CheckGround(goRef)) + return false; + + stateMachine.TrySwitchState("fall", (int)playerModel.data.activeStates); + return true; + } + + private bool OnPossess() + { + var min = 100f; + IPossessable tp = null; + + foreach (var p in LevelGenerator.Generator.Possessables) + { + var d = Vector3.Distance(p.Transform.position, playerModel.rb.position); + + if (d >= GameConstants.MaxPossessDistance || d > min) + continue; + + min = d; + tp = p; + } + + if (min > 2) + return false; + + if (stateMachine.TrySwitchState("possess", (int)playerModel.data.activeStates)) + playerModel.currentPossesedObject = tp; + + return true; + } #endregion } diff --git a/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/View/PlayerStateMachine.cs b/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/View/PlayerStateMachine.cs index 2f8d1418..cd82b9fe 100644 --- a/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/View/PlayerStateMachine.cs +++ b/Assets/Scripts/Runtime/GameContent/Player/Controller/LocalMachine/View/PlayerStateMachine.cs @@ -19,7 +19,7 @@ public class PlayerStateMachine : MonoBehaviour private void Awake() { - _playerModel = new PlayerModel(dataSo, referenceData.rb, referenceData.graph, referenceData.cam, referenceData.grab, referenceData.animator); + _playerModel = new PlayerModel(dataSo, referenceData.rb, referenceData.graph, referenceData.cam, referenceData.animator); _stateMachine = new GenericStateMachine(Enum.GetNames(typeof(ControllerState)).Length); var idle = new IdleState(_stateMachine, gameObject, _playerModel, ControllerState.Idle); @@ -120,8 +120,6 @@ private class ReferenceData [SerializeField] internal Transform cam; [SerializeField] internal Transform graph; - - [SerializeField] internal Transform grab; [SerializeField] internal Animator animator; } diff --git a/Assets/Scripts/Runtime/Utils/Customization.meta b/Assets/Scripts/Runtime/Utils/Customization.meta index f51b27c6..9fcb29fa 100644 --- a/Assets/Scripts/Runtime/Utils/Customization.meta +++ b/Assets/Scripts/Runtime/Utils/Customization.meta @@ -1,3 +1,8 @@ fileFormatVersion: 2 -guid: 7ddcdb37333441a78f101a0b32551248 -timeCreated: 1760365921 \ No newline at end of file +guid: 442847a1b7771184aaa8dee110a2f6df +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Runtime/Utils/Customization/CustomCameraMatrix.cs.meta b/Assets/Scripts/Runtime/Utils/Customization/CustomCameraMatrix.cs.meta index 1fe43a1e..6e0f504e 100644 --- a/Assets/Scripts/Runtime/Utils/Customization/CustomCameraMatrix.cs.meta +++ b/Assets/Scripts/Runtime/Utils/Customization/CustomCameraMatrix.cs.meta @@ -1,3 +1,2 @@ fileFormatVersion: 2 -guid: 9c9a0c90dda4459eadaa736a861c2f5a -timeCreated: 1760365934 \ No newline at end of file +guid: c171dd122f969a74fa5a09dc3689ec98 \ No newline at end of file diff --git a/Assets/Scripts/Runtime/Utils/Navigation/Octree.cs b/Assets/Scripts/Runtime/Utils/Navigation/Octree.cs deleted file mode 100644 index 5411ba82..00000000 --- a/Assets/Scripts/Runtime/Utils/Navigation/Octree.cs +++ /dev/null @@ -1,7 +0,0 @@ -namespace Runtime.Utils.Navigation -{ - public class Octree - { - //TODO - } -} \ No newline at end of file diff --git a/Assets/Scripts/Runtime/Utils/Navigation/Octree.cs.meta b/Assets/Scripts/Runtime/Utils/Navigation/Octree.cs.meta deleted file mode 100644 index 2593648d..00000000 --- a/Assets/Scripts/Runtime/Utils/Navigation/Octree.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 326bc83a21964f218d84989a8127483b -timeCreated: 1760350825 \ No newline at end of file diff --git a/Assets/Scripts/Runtime/Utils/Navigation/PathFinder.cs b/Assets/Scripts/Runtime/Utils/PathFinder.cs similarity index 100% rename from Assets/Scripts/Runtime/Utils/Navigation/PathFinder.cs rename to Assets/Scripts/Runtime/Utils/PathFinder.cs diff --git a/Assets/Scripts/Runtime/Utils/Navigation/PathFinder.cs.meta b/Assets/Scripts/Runtime/Utils/PathFinder.cs.meta similarity index 100% rename from Assets/Scripts/Runtime/Utils/Navigation/PathFinder.cs.meta rename to Assets/Scripts/Runtime/Utils/PathFinder.cs.meta diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Materials/Lit.mat b/Packages/com.unity.render-pipelines.universal/Runtime/Materials/Lit.mat index 86823912..445e6719 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Materials/Lit.mat +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Materials/Lit.mat @@ -108,6 +108,7 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 - _AlphaClip: 0 - _AlphaToMask: 0 - _Blend: 0 @@ -144,6 +145,7 @@ Material: - _Surface: 0 - _UVSec: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}