When the logging is enabled for commands, and a repeating command block is active, the log channel will be flooded by that one command block. Changing the gamerule for command block output doesn't change anything here.
I'm proposing a separate option that works with the logging that specifically blocks command block output.
When the logging is enabled for commands, and a repeating command block is active, the log channel will be flooded by that one command block. Changing the gamerule for command block output doesn't change anything here.
I'm proposing a separate option that works with the logging that specifically blocks command block output.