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160 lines (154 loc) · 5.26 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Memory Game</title>
<style>button {
cursor: pointer;
margin-top: 5px;
}
.item {
height: 50px;
cursor: pointer;
border: 2px solid grey;
background-color: aliceblue;
}
.shake {
animation: shake 0.8s infinite;
transform: translate3d(0, 0, 0);
}
@keyframes shake {
0% {
transform: translateX(0);
}
10%,
30%,
50%,
70%,
90% {
transform: translateX(-8px);
}
20%,
40%,
60%,
80%,
100% {
transform: translateX(8px);
}
}</style>
</head>
<body>
<h1>Memory Game</h1>
<div>
<p>Score: <span id="score"></span></p>
<p>Highest Score: <span id="highest-score"></span></p>
</div>
<div id="container"></div>
<button id="btn">Run</button>
<script>function getRandomColor() {
let letters = "0123456789ABCDEF";
let color = "#";
for (let i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}
function MemoryGame(el, btnEl, size) {
let container = document.querySelector(el);
let buttonEl = document.querySelector(btnEl);
let scoreEl = document.querySelector("#score");
let highestScoreEl = document.querySelector("#highest-score");
let blinkCount = 1,
maxBlinkCount = 3,
blinkIndexArr = [];
let score = 0,
highestScore = 0;
function setUpItems() {
let itemsFragment = document.createDocumentFragment();
for (let i = 0; i < size; i++) {
let item = document.createElement("div");
item.classList.add("item");
item.dataset.i = i;
itemsFragment.append(item);
}
container.appendChild(itemsFragment);
}
function blink(index, color, duration) {
return new Promise((resolve) => {
container.children[index].style.backgroundColor = color;
setTimeout(() => {
container.children[index].style.backgroundColor = "aliceblue";
resolve();
}, duration);
});
}
function sleep(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
async function setUpBlick() {
let color = getRandomColor(),
tempIndex;
blinkIndexArr = [];
for (let i = 0; i < blinkCount; i++) {
tempIndex = Math.floor(Math.random() * size);
blinkIndexArr.push(tempIndex);
await blink(tempIndex, color, 500);
await sleep(500);
}
}
function onClickTile(e) {
let { i } = e.target.dataset;
if (i) {
if (Number(i) === blinkIndexArr[0]) {
rightTileClick(i);
} else {
looseAndReset();
}
}
}
async function rightTileClick(index) {
blinkIndexArr.shift();
await blink(index, "gray", 300);
await sleep(150);
if (blinkIndexArr.length === 0) {
if (blinkCount < maxBlinkCount) blinkCount++;
setScores(score + 1);
setUpBlick();
}
}
function shake() {
container.classList.add("shake");
setTimeout(() => {
container.classList.remove("shake");
}, 200);
}
function setScores(newScore, reset = false) {
score = newScore;
scoreEl.innerHTML = newScore;
if (highestScore < newScore || reset) {
highestScore = newScore;
highestScoreEl.innerHTML = newScore;
}
}
function looseAndReset() {
blinkCount = 1;
buttonEl.disabled = false;
setScores(0);
shake();
}
function runGame() {
buttonEl.disabled = true;
setUpBlick();
}
container.style.display = "grid";
container.style.gridTemplateColumns = `repeat(${size}, 50px)`;
setUpItems();
setScores(0, true);
buttonEl.addEventListener("click", runGame);
container.addEventListener("click", onClickTile);
}
new MemoryGame("#container", "#btn", 5);</script>
</body>
</html>