Currently there doesn't seem to be a modifier for the Systems Damage.
Maybe this should be automatically added to the root when Configure Car Structure is pressed?
Required Functionality:
1] Define Damage Sections
-
Bodywork
-
Engine
-
Transmission
-
Steering
-
FL_Wheel
-
FR_Wheel
-
RL_Wheel
-
RR_Wheel
-
RL_Wheel_001 (If > 4 wheels)
-
RR_Wheel_001 (If >4 wheels)
-
Left_Track (If Tracked)
-
Right_Track (If Tracked)
-
left_front_track (If Tracked)
-
right_front_track (If Tracked)
-
left_rear_track (If Tracked)
-
right_rear_track (If Tracked)
2] Define Damage Effects
- Set_WastedContribution( 0 )
- Add_WastedLinearContribution( 0, 0, 0 )
- Set_DamageEffect_Brakes( 0 )
- Set_DamageEffect_Drive( 0 )
- Set_DamageEffect_Steering( 0 )
3] Add Part Definitions
- Add_SolidPart( "Wheel_FR", 0.25, 1.0 )
- Add_ComplicatedWheel( "Wheel_FR", 1.0 )
- Add_CrushablePart( "c_Body", 1.0, 0.20 )
- Add_IndexedComplicatedWheel()
- Add_Trailer() - don't know if this one actually works?
Currently there doesn't seem to be a modifier for the Systems Damage.
Maybe this should be automatically added to the root when Configure Car Structure is pressed?
Required Functionality:
1] Define Damage Sections
Bodywork
Engine
Transmission
Steering
FL_Wheel
FR_Wheel
RL_Wheel
RR_Wheel
RL_Wheel_001 (If > 4 wheels)
RR_Wheel_001 (If >4 wheels)
Left_Track (If Tracked)
Right_Track (If Tracked)
left_front_track (If Tracked)
right_front_track (If Tracked)
left_rear_track (If Tracked)
right_rear_track (If Tracked)
2] Define Damage Effects
3] Add Part Definitions