Replies: 5 comments 14 replies
-
|
I'd still like to use some vanilla-ish particles though. Textures for these particles are already ready for use, but their animation seems to be hardcoded in the vanilla game, so guess we'll need to work on that. |
Beta Was this translation helpful? Give feedback.
-
|
Oh did you mean the block cracking textures? I haven't really thought about it before. |
Beta Was this translation helpful? Give feedback.
-
|
Some inspiration in daydreaming, it looks better. |
Beta Was this translation helpful? Give feedback.
-
|
I'm thinking about introducing Axis-Aligned Bounding Boxes for rendering cracking textures and selection boxes. They can also serve as more accurate and performant collision boxes (current mesh colliders can be slow to build). |
Beta Was this translation helpful? Give feedback.
-
|
Working on bounding box data, shouldn't take long to finish. |
Beta Was this translation helpful? Give feedback.




Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
I initially planned to make a screen space effect, but I want the destruction effect to be even more refined. I'm considering using mesh splitting with multiple passes to achieve better outline and deformation effects.
@DevBobcorn What do you think?
Beta Was this translation helpful? Give feedback.
All reactions