Describe the problem or limitation you are having in your project:
I'm trying to compile Godot 4.3 with this gd-flac, moved everything inside the editor / modules / thirdparty folders to their respective locations, but the compiler throws this error:
modules/flac/audio_stream_flac.cpp:6:10: fatal error: core/os/file_access.h: No such file or directory
compilation terminated.
scons: *** [modules/flac/audio_stream_flac.windows.editor.x86_64.o] Error 1
modules/flac/register_types.cpp:6:10: fatal error: core/engine.h: No such file or directory
compilation terminated.
scons: *** [modules/flac/register_types.windows.editor.x86_64.o] Error 1
scons: building terminated because of errors.
Describe the problem or limitation you are having in your project:
I'm trying to compile Godot 4.3 with this gd-flac, moved everything inside the editor / modules / thirdparty folders to their respective locations, but the compiler throws this error:
modules/flac/audio_stream_flac.cpp:6:10: fatal error: core/os/file_access.h: No such file or directorycompilation terminated.scons: *** [modules/flac/audio_stream_flac.windows.editor.x86_64.o] Error 1modules/flac/register_types.cpp:6:10: fatal error: core/engine.h: No such file or directorycompilation terminated.scons: *** [modules/flac/register_types.windows.editor.x86_64.o] Error 1scons: building terminated because of errors.