The game reads dwTotalPhys, then compares that 32-bit value against 0x01E84800 using signed jge branch at file offset 0xB512. High memory values can wrap into the signed negative range.
The fix is to change the branch from signed jge to unsigned jae:
- file offset:
0xB512
- original byte:
0x7D
- patched byte:
0x73
Maybe you could add that to the patch?
The game reads
dwTotalPhys, then compares that 32-bit value against0x01E84800using signedjgebranch at file offset0xB512. High memory values can wrap into the signed negative range.The fix is to change the branch from signed
jgeto unsignedjae:0xB5120x7D0x73Maybe you could add that to the patch?