Labels
Labels
27 labels
- Offline player agent, NPC intelligence, and agent observability
- Combat mechanics, damage, enemies, and encounters
- Game design, economy rules, lore, and GDD work
- CI, deployment, build, and infrastructure workflow
- Documentation and tracking artifacts
- BodyTime, SECOND token, rewards, sinks, and loot economy
- Go LLM gateway and provider routing
- Nakama runtime, storage, auth, social, or backend modules
- Unity client, scenes, assets, or editor workflow
- Something isn't working
- Improvements or additions to documentation
- This issue or pull request already exists
- New feature or request
- Good for newcomers
- Extra attention is needed
- This doesn't seem right
- Critical blocker
- High priority for current milestone
- Important but not blocking current milestone
- Nice to have or later
- Further information is requested
- Large task
- Medium task
- Small task
- Extra large task
- Very small task
- This will not be worked on