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Define external scheduler path for offline-agent and NPC simulation #84
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area:ai-agentOffline player agent, NPC intelligence, and agent observabilityOffline player agent, NPC intelligence, and agent observabilityarea:devopsCI, deployment, build, and infrastructure workflowCI, deployment, build, and infrastructure workflowarea:nakamaNakama runtime, storage, auth, social, or backend modulesNakama runtime, storage, auth, social, or backend modulesdocumentationImprovements or additions to documentationImprovements or additions to documentationpriority:p2Important but not blocking current milestoneImportant but not blocking current milestonesize:mMedium taskMedium task
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area:ai-agentOffline player agent, NPC intelligence, and agent observabilityOffline player agent, NPC intelligence, and agent observabilityarea:devopsCI, deployment, build, and infrastructure workflowCI, deployment, build, and infrastructure workflowarea:nakamaNakama runtime, storage, auth, social, or backend modulesNakama runtime, storage, auth, social, or backend modulesdocumentationImprovements or additions to documentationImprovements or additions to documentationpriority:p2Important but not blocking current milestoneImportant but not blocking current milestonesize:mMedium taskMedium task
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Backlog
Project: Second Spawn
Area: AI Agent
Milestone: Foundation
Priority: P2
Size: M
Review Gate: Local Review
Verification: Docs Lint
Goal
Keep long-running AI simulation out of Nakama request handlers while still using Nakama as durable game backend state.
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