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Prototype first dungeon and boss encounter plan #34
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area:combatCombat mechanics, damage, enemies, and encountersCombat mechanics, damage, enemies, and encountersarea:designGame design, economy rules, lore, and GDD workGame design, economy rules, lore, and GDD workarea:unityUnity client, scenes, assets, or editor workflowUnity client, scenes, assets, or editor workflowenhancementNew feature or requestNew feature or requestpriority:p2Important but not blocking current milestoneImportant but not blocking current milestonesize:lLarge taskLarge task
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area:combatCombat mechanics, damage, enemies, and encountersCombat mechanics, damage, enemies, and encountersarea:designGame design, economy rules, lore, and GDD workGame design, economy rules, lore, and GDD workarea:unityUnity client, scenes, assets, or editor workflowUnity client, scenes, assets, or editor workflowenhancementNew feature or requestNew feature or requestpriority:p2Important but not blocking current milestoneImportant but not blocking current milestonesize:lLarge taskLarge task
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Status
Backlog
Project: Second Spawn
Area: Combat
Milestone: Vertical Slice
Priority: P1
Size: L
Review Gate: Local Review
Verification: Docs Lint, Unity Smoke
Goal
Plan and block out the first short dungeon and boss encounter, including where LLM dialogue can appear without owning gameplay state.
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