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Design server-authoritative player time-loot rules #29
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area:designGame design, economy rules, lore, and GDD workGame design, economy rules, lore, and GDD workarea:economyBodyTime, SECOND token, rewards, sinks, and loot economyBodyTime, SECOND token, rewards, sinks, and loot economydocumentationImprovements or additions to documentationImprovements or additions to documentationpriority:p1High priority for current milestoneHigh priority for current milestonesize:mMedium taskMedium task
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area:designGame design, economy rules, lore, and GDD workGame design, economy rules, lore, and GDD workarea:economyBodyTime, SECOND token, rewards, sinks, and loot economyBodyTime, SECOND token, rewards, sinks, and loot economydocumentationImprovements or additions to documentationImprovements or additions to documentationpriority:p1High priority for current milestoneHigh priority for current milestonesize:mMedium taskMedium task
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Projects
Status
Backlog
Project: Second Spawn
Area: Design
Milestone: Vertical Slice
Priority: P1
Size: M
Review Gate: Local Review
Verification: Docs Lint
Goal
Design how BodyTime or SECOND can be taken from another user after validated combat or contested-zone events, without allowing clients or LLMs to self-report loot.
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