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Copy pathsnake.lua
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176 lines (148 loc) · 3.77 KB
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--------------------------------------------------------------
-- Classic snake game
--
-- 2009 Led Lab @PUC-Rio www.eluaproject.net
-- Dado Sutter
-- Ives Negreiros
-- To Benjamin
---------------------------------------------------------------
local xMax = math.floor( LCD_W / 6 ) - 1
local yMax = math.floor( LCD_H / 8 ) - 1
local game_map = {}
local Head = {}
local Tail = {}
local highscore = 0
local size = 3
Tail.x = 1
Tail.y = 1
Head.x = Tail.x + ( size - 1 )
Head.y = Tail.y
local Food = {}
Food.x = false
Food.y = false
Head.dx = 1
Head.dy = 0
Tail.dx = Head.dx
Tail.dy = Head.dy
local direction = "right"
local score = 0
local function create_food()
Food.x, Food.y = math.random( xMax - 1), math.random( yMax - 1)
while game_map[ Food.x ][ Food.y ] do
Food.x, Food.y = math.random( xMax - 1 ), math.random( yMax - 1 )
end
game_map[ Food.x ][ Food.y ] = "food"
lcd.drawText( Food.x * 6, Food.y * 8+2, "@", 0 )
end
local function eat_food()
playFile("/SCRIPTS/snake.wav")
lcd.drawText( Head.x * 6, Head.y * 8, " ", 0 )
game_map[ Head.x ][ Head.y ] = nil
create_food()
score = score + 1
end
local function check_collision()
if Head.x < 0 or Head.x > xMax then
return true
elseif Head.y < 0 or Head.y > yMax then
return true
elseif ( ( game_map[ Head.x ][ Head.y ] ) and ( game_map[ Head.x ][ Head.y ] ~= "food" ) ) then
return true
end
return false
end
local function move()
if game_map[ Tail.x ][ Tail.y ] == "right" then
Tail.dx = 1
Tail.dy = 0
elseif game_map[ Tail.x ][ Tail.y ] == "left" then
Tail.dx = -1
Tail.dy = 0
elseif game_map[ Tail.x ][ Tail.y ] == "up" then
Tail.dx = 0
Tail.dy = -1
elseif game_map[ Tail.x ][ Tail.y ] == "down" then
Tail.dx = 0
Tail.dy = 1
end
game_map[ Head.x ][ Head.y ] = direction
Head.x = Head.x + Head.dx
Head.y = Head.y + Head.dy
if Head.x < 0 or Head.x > xMax or Head.y < 0 or Head.y > yMax then
return
elseif game_map[ Head.x ][ Head.y ] == "food" then
eat_food()
else
lcd.drawText(Tail.x * 6, Tail.y * 8, " ", 16)
game_map[ Tail.x ][ Tail.y ] = nil
Tail.x = Tail.x + Tail.dx
Tail.y = Tail.y + Tail.dy
end
lcd.drawText(Head.x * 6, Head.y * 8, "*", 0)
end
local function init()
food = false
lcd.clear()
size = 3
score = 0
Tail.x = 1
Tail.y = 1
Head.x = Tail.x + ( size - 1 )
Head.y = Tail.y
Head.dx = 1
Head.dy = 0
Tail.dx = Head.dx
Tail.dy = Head.dy
direction = "right"
for i = 0, xMax, 1 do
game_map[ i ] = {}
end
for i = 0, size - 1, 1 do
game_map[ Tail.x + ( i * Tail.dx ) ][ Tail.y + ( i * Tail.dy ) ] = direction
lcd.drawText( ( Tail.x + ( i * Tail.dx ) ) * 6, ( Tail.y + ( i * Tail.dy ) ) * 8, "*", 0 )
end
create_food()
end
local snakeCounter = 0
local function run(event)
if event == nil then
raise("Cannot be run as a model script!")
end
if event == EVT_VIRTUAL_EXIT then
return 2
end
snakeCounter = snakeCounter + 1
if snakeCounter < 30 then
return 0
end
snakeCounter = 0
local dir = direction
if getValue('rud') > 100 and direction ~= "left" then
dir = "right"
Head.dx = 1
Head.dy = 0
end
if getValue('rud') < -100 and direction ~= "right" then
dir = "left"
Head.dx = -1
Head.dy = 0
end
if getValue('ele') > 100 and direction ~= "down" then
dir = "up"
Head.dx = 0
Head.dy = -1
end
if getValue('ele') < -100 and direction ~= "up" then
dir = "down"
Head.dx = 0
Head.dy = 1
end
direction = dir
move()
lcd.refresh()
if check_collision() then
return 1
end
return 0
end
return { init=init, run=run }