It seems I need to have Blender installed on my PC, just to convert the endianness of the resource IDs. Even when I install this plugin to Blender, I don't see anything about that. (I just wanted to convert the endianness of the GIN files from the NFSMW2012 PS3 beta builds since they're big endian instead of little endian.)
A proper explanation would be greatly appreciated.
It seems I need to have Blender installed on my PC, just to convert the endianness of the resource IDs. Even when I install this plugin to Blender, I don't see anything about that. (I just wanted to convert the endianness of the GIN files from the NFSMW2012 PS3 beta builds since they're big endian instead of little endian.)
A proper explanation would be greatly appreciated.