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231 lines (195 loc) · 8.39 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace projectRoleplayVer2
{
class Program
{
public struct Monster
{
public string name;
public string race;
public float life;
public float strength;
public int rage;
}
public struct Hero
{
public string name;
public string race;
public string idiotita;
public float life;
public float strength;
public int ressurection;
public string status;
}
static void Main(string[] args)
{
Random selectFunction = new Random();
Random critFunction = new Random();
int select = selectFunction.Next(1, 3);
int crit;
float damage = 0, critDamage = 0;
Monster polyphemus;
polyphemus.name = "Polyphemus";
polyphemus.race = "Cyclops";
polyphemus.life = 300;
polyphemus.strength = 1;
polyphemus.rage = 0;
Monster medusa;
medusa.name = "Medusa";
medusa.race = "Serpent";
medusa.life = 140;
medusa.strength = 15;
Hero odysseus;
odysseus.name = "Odysseus";
odysseus.race = "Human";
odysseus.idiotita = "Archer";
odysseus.life = 1000;
odysseus.strength = 1;
odysseus.ressurection = 1;
odysseus.status = "alive";
Hero perseus;
perseus.name = "Perseus";
perseus.race = "Human";
perseus.idiotita = "Shieldbearer";
perseus.life = 3000;
perseus.strength = 10;
do
{
if (select == 1)
{
Console.WriteLine("\n ---It is now the turn of " + polyphemus.name + "---");
damage = polyphemus.strength * 1;
critDamage = damage * 2;
polyphemus.rage = polyphemus.rage + 20;
crit = critFunction.Next(1, 5);
if (polyphemus.rage >= 100)
{
damage = polyphemus.strength * 4;
polyphemus.rage = 0;
Console.WriteLine(polyphemus.name + " used Mortal Strike!");
}
if (crit != 1)
{
odysseus.life = odysseus.life - damage;
Console.WriteLine(polyphemus.name + " dealt --(O)=====> " + damage + " normal damage to " + odysseus.name);
}
else
{
odysseus.life = odysseus.life - critDamage;
Console.WriteLine(polyphemus.name + " dealt --(X)=====> " + critDamage + " !!CRITICAL!! damage to " + odysseus.name);
}
if (odysseus.life > 0 && odysseus.ressurection == 1)
{
odysseus.status = "alive";
Console.WriteLine(odysseus.name + " has " + odysseus.life + " hp");
}
else if (odysseus.life > 0 && odysseus.ressurection == 0)
{
odysseus.status = "alive";
Console.WriteLine(odysseus.name + " has " + odysseus.life + " hp");
}
else if (odysseus.life <= 0 && odysseus.ressurection == 1)
{
odysseus.status = "alive";
odysseus.ressurection = odysseus.ressurection - 1;
Console.WriteLine(odysseus.name + " died");
Console.WriteLine(odysseus.name + " casted ressurection!");
odysseus.life = 1000;
Console.WriteLine(odysseus.name + " has " + odysseus.life + " hp");
}
else if (odysseus.life <= 0 && odysseus.ressurection == 0)
{
Console.WriteLine(odysseus.name + " died!");
odysseus.status = "dead";
break;
}
Console.WriteLine("\n ---It is now the turn of " + medusa.name + "---");
damage = medusa.strength * 1;
critDamage = damage * 2;
crit = critFunction.Next(1, 5);
if (crit != 1)
{
perseus.life = perseus.life - damage;
Console.WriteLine(medusa.name + " dealt --(O)=====> " + damage + " normal damage to " + perseus.name);
}
else
{
perseus.life = perseus.life - critDamage;
Console.WriteLine(medusa.name + " dealt --(X)=====> " + critDamage + " !!CRITICAL!! damage to " + perseus.name);
}
if (perseus.life <= 0)
{
Console.WriteLine(perseus.name + " died!");
break;
}
else
{
Console.WriteLine(perseus.name + " has " + perseus.life + " hp");
}
if (odysseus.life > 0 && perseus.life > 0)
{
select = 2;
}
}
else if (select == 2 && odysseus.status == "alive")
{
Console.WriteLine("\n ---It is now the turn of " + odysseus.name + "---");
damage = odysseus.strength * 1;
critDamage = damage * 2;
crit = critFunction.Next(1, 5);
if (crit != 1)
{
polyphemus.life = polyphemus.life - damage;
Console.WriteLine(odysseus.name + " dealt --(O)=====> " + damage + " normal damage to " + polyphemus.name);
}
else
{
polyphemus.life = polyphemus.life - critDamage;
Console.WriteLine(odysseus.name + " dealt --(X)=====> " + critDamage + " !!CRITICAL!! damage to " + polyphemus.name);
}
if (polyphemus.life <= 0)
{
Console.WriteLine(polyphemus.name + " died!");
break;
}
else
{
Console.WriteLine(polyphemus.name + " has " + polyphemus.life + " hp");
}
Console.WriteLine("\n ---It is now the turn of " + perseus.name + "---");
damage = perseus.strength * 1;
critDamage = damage * 2;
crit = critFunction.Next(1, 5);
if (crit != 1)
{
medusa.life = medusa.life - damage;
Console.WriteLine(perseus.name + " dealt --(O)=====> " + damage + " normal damage to " + medusa.name);
}
else
{
medusa.life = medusa.life - critDamage;
Console.WriteLine(perseus.name + " dealt --(X)=====> " + critDamage + " !!CRITICAL!! damage to " + medusa.name);
}
if (medusa.life <= 0)
{
Console.WriteLine(medusa.name + " died!");
break;
}
else
{
Console.WriteLine(medusa.name + " has " + medusa.life + " hp");
}
if (polyphemus.life > 0 && medusa.life > 0)
{
select = 1;
}
}
} while (polyphemus.life > 0 && medusa.life > 0 && perseus.life > 0 && odysseus.status == "alive");
Console.ReadKey();
}
}
}