Mod Version & Build Number
Conquest Reforged Modpack (Fabric) 1.6.2
ConquestReforged-fabric-1.20.1-1.6.2.jar
Fabric Version
fabric loader 0.16.11
Describe the bug
In the official Conquest Reforged Modpack (Fabric) 1.6.2, certain connected textures provided by Conquest Reforged appear abnormally bright / highly visible when viewed from above the water surface, even if the blocks are placed deep underwater.
Continuity’s built-in connected textures (bookshelf, sandstone, etc.) are unaffected.
Conquest’s own glass connected textures become normal after disabling Bliss’s FORCE_TRANSLUCENT_GLASS option.
However, Conquest’s opaque connected textures (grass, stone, and similar blocks) still show the issue.
Disabling Continuity’s connected textures feature completely removes the problem.
The issue only occurs when looking from above the water; the same blocks look correct when the player is underwater.
No additional mods or shaders were added or modified — everything is from the official modpack (including Bliss Shaders).
Crash Log
N/A (no crash)
Screenshots/Video
Screenshot of the abnormal connected texture:

Underwater view, pointing to the block that generates the abnormal connected texture (many different block will generate this issue):

Disabling Continuity’s connected textures feature:

System Information (optional)
GPU:RTX 4070 DX12
Mod Version & Build Number
Conquest Reforged Modpack (Fabric) 1.6.2
ConquestReforged-fabric-1.20.1-1.6.2.jar
Fabric Version
fabric loader 0.16.11
Describe the bug
In the official Conquest Reforged Modpack (Fabric) 1.6.2, certain connected textures provided by Conquest Reforged appear abnormally bright / highly visible when viewed from above the water surface, even if the blocks are placed deep underwater.
Continuity’s built-in connected textures (bookshelf, sandstone, etc.) are unaffected.
Conquest’s own glass connected textures become normal after disabling Bliss’s FORCE_TRANSLUCENT_GLASS option.
However, Conquest’s opaque connected textures (grass, stone, and similar blocks) still show the issue.
Disabling Continuity’s connected textures feature completely removes the problem.
The issue only occurs when looking from above the water; the same blocks look correct when the player is underwater.
No additional mods or shaders were added or modified — everything is from the official modpack (including Bliss Shaders).
Crash Log
N/A (no crash)
Screenshots/Video



Screenshot of the abnormal connected texture:
Underwater view, pointing to the block that generates the abnormal connected texture (many different block will generate this issue):
Disabling Continuity’s connected textures feature:
System Information (optional)
GPU:RTX 4070 DX12