From 65c5b1ad9f90ddf3bd9a5bc07de6379daf624a06 Mon Sep 17 00:00:00 2001 From: Cruz Godar Date: Wed, 6 May 2026 10:53:34 -0400 Subject: [PATCH] Fixed CrystalBombFields drawing at high resolution in Motion Smoothing's Fancy mode --- Code/CrystalBombFieldRenderer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Code/CrystalBombFieldRenderer.cs b/Code/CrystalBombFieldRenderer.cs index bf5893c..a47a88b 100644 --- a/Code/CrystalBombFieldRenderer.cs +++ b/Code/CrystalBombFieldRenderer.cs @@ -141,7 +141,7 @@ private void OnRenderBloom() { Vector2 vector = edge.Parent.Position + edge.B; for (int num = 0; num <= edge.Length; num++) { Vector2 vector2 = value + (edge.Normal * num); - Draw.Line(vector2, vector2 + (edge.Perpendicular * edge.Wave[num]), Color.Purple); + Draw.Line(vector2, Calc.Round(vector2 + (edge.Perpendicular * edge.Wave[num])), Color.Purple); } } }