I've never worked with TypeScript, so this isn't really pull-request quality. However, I did hack a change in, you are welcome to the source code: BroadcastGames@9e67fdc
I was able to use
parchment/game2js.py --giload CloakofDarkness.ulx
Paste the relevant output into a javascript var named gameDataBase64, and call
manager.LoadStoryBase64(gameDataBase64);
Seems to work. This allowed me to run without a web server and now use file:/// references to the index.html
I've never worked with TypeScript, so this isn't really pull-request quality. However, I did hack a change in, you are welcome to the source code: BroadcastGames@9e67fdc
I was able to use
Paste the relevant output into a javascript var named gameDataBase64, and call
Seems to work. This allowed me to run without a web server and now use file:/// references to the index.html