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Improved control over tileset LOD selection #1409

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@j9liu

Over the years we've received various requests for more granular control over tileset selection. This issue is meant to track them all in one place.

Generalized Selection

e.g., by bounding volume, or any other means besides a camera frustum

Fixed LOD selection

i.e., fixing the level of detail that is chosen, or specifying a min/max

Higher flexibility with screen space error

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