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Copy pathSaveFileJsonDataStore.cs
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2581 lines (2225 loc) · 108 KB
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/*
@file SaveFileJsonDataStore.cs
@description Save-aware PaxDrops persistence facade that manages active-save identity, legacy JSON import, and SQLite-backed runtime state.
@editCount 2
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using Newtonsoft.Json;
using Il2CppScheduleOne.Persistence;
using Il2CppScheduleOne.GameTime;
using MelonLoader;
using System.Text.RegularExpressions;
using PaxDrops.MrStacks;
namespace PaxDrops
{
/// <summary>
/// Save file-aware SQLite data store that manages PaxDrops data separately for each game save.
/// Only saves when the actual game save occurs, and loads the appropriate data based on the current save file.
/// Enhanced with Steam ID, organization name, and save creation date for robust save identification.
/// </summary>
public static class SaveFileJsonDataStore
{
/// <summary>
/// Stored drop record.
/// </summary>
[Serializable]
public class DropRecord
{
public int Day { get; set; }
public List<string> Items { get; set; } = new List<string>();
public int DropHour { get; set; }
public string DropTime { get; set; } = "";
public string Org { get; set; } = "";
public string CreatedTime { get; set; } = "";
public string Type { get; set; } = "";
public string Location { get; set; } = "";
public string ExpiryTime { get; set; } = "";
public int OrderDay { get; set; }
public bool IsCollected { get; set; }
public int InitialItemCount { get; set; }
public string OrderedTierId { get; set; } = "";
public string OrderedTierName { get; set; } = "";
public int PricePaid { get; set; }
}
/// <summary>
/// Enhanced save identification metadata
/// </summary>
[Serializable]
public class SaveMetadata
{
public string SaveId { get; set; } = "";
public string SteamId { get; set; } = "";
public string OrganizationName { get; set; } = "";
public string SaveName { get; set; } = "";
public string SavePath { get; set; } = "";
public string StartDate { get; set; } = "";
public string CreationTimestamp { get; set; } = "";
public string LastAccessed { get; set; } = "";
}
private const string BaseDataDir = "Mods/PaxDrops/SaveFiles";
// Current save file info - enhanced with Steam ID and metadata
private static string? _currentSaveId;
private static string? _currentSteamId;
private static string? _currentSavePath;
private static string? _currentSaveName;
private static SaveMetadata? _currentSaveMetadata;
private static bool _isLoadedForSave = false;
private static bool _storageReady = false;
private static string? _lastSaveAvailabilityMessage;
// In-memory state for the currently loaded save; persisted as SQLite snapshots.
public static readonly Dictionary<int, List<DropRecord>> PendingDrops = new Dictionary<int, List<DropRecord>>();
public static readonly Dictionary<int, int> MrStacksOrdersToday = new Dictionary<int, int>();
private static int _lastMrStacksOrderDay = -1;
internal enum SaveLoadStatus
{
Loaded,
AlreadyLoaded,
Deferred,
Failed
}
internal readonly struct SaveLoadResult
{
public SaveLoadResult(SaveLoadStatus status, string message, SaveMetadata? metadata = null)
{
Status = status;
Message = message;
Metadata = metadata;
}
public SaveLoadStatus Status { get; }
public string Message { get; }
public SaveMetadata? Metadata { get; }
public bool IsLoaded => Status == SaveLoadStatus.Loaded || Status == SaveLoadStatus.AlreadyLoaded;
}
/// <summary>
/// Initialize the save file-aware data store (called once at startup)
/// </summary>
public static bool Init()
{
return EnsureStorageReady("startup");
}
/// <summary>
/// Load data for a specific save file when entering the main scene
/// </summary>
public static void LoadForSaveFile(string savePath, string saveName)
{
_ = EnsureCurrentSaveLoaded(savePath, saveName, "main scene entry");
return;
try
{
Logger.Debug($"📂 Loading data for save: {saveName}", "SaveFileJsonDataStore");
Logger.Debug($"📁 Save path: {savePath}", "SaveFileJsonDataStore");
// Generate enhanced save identification
var saveMetadata = GenerateSaveMetadata(savePath, saveName);
Logger.Debug($"🔍 Generated metadata:", "SaveFileJsonDataStore");
Logger.Debug($" Steam ID: '{saveMetadata.SteamId}'", "SaveFileJsonDataStore");
Logger.Debug($" Organization: '{saveMetadata.OrganizationName}'", "SaveFileJsonDataStore");
Logger.Debug($" Start Date: '{saveMetadata.StartDate}'", "SaveFileJsonDataStore");
Logger.Debug($" Save ID: '{saveMetadata.SaveId}'", "SaveFileJsonDataStore");
Logger.Debug($" Folder: SaveFiles/{saveMetadata.SteamId}/{saveMetadata.SaveId}/", "SaveFileJsonDataStore");
if (_currentSaveId == saveMetadata.SaveId && _isLoadedForSave)
{
Logger.Debug($"♻️ Data already loaded for save: {saveName} (Steam: {saveMetadata.SteamId})", "SaveFileJsonDataStore");
return;
}
// Clear current data
ClearCurrentData();
// Store the metadata for consistent use throughout the session
_currentSaveId = saveMetadata.SaveId;
_currentSteamId = saveMetadata.SteamId;
_currentSavePath = savePath;
_currentSaveName = saveName;
_currentSaveMetadata = saveMetadata;
Logger.Debug($"✅ Cached metadata - Steam: {_currentSteamId}, ID: {_currentSaveId}", "SaveFileJsonDataStore");
// Create/open the per-save database and load data for this save
EnsureCurrentSaveDatabase();
LoadDataForCurrentSave();
_isLoadedForSave = true;
// Load conversation data for this save
PaxDrops.MrStacks.MrStacksMessaging.LoadConversationForCurrentSave();
Logger.Debug($"📂 Successfully loaded data for save: {saveName}", "SaveFileJsonDataStore");
Logger.Debug($"🆔 Final IDs - Steam: {saveMetadata.SteamId} | Save: {saveMetadata.SaveId}", "SaveFileJsonDataStore");
}
catch (Exception ex)
{
Logger.Error($"❌ Failed to load data for save file: {saveName}", "SaveFileJsonDataStore");
Logger.Exception(ex, "SaveFileJsonDataStore");
}
}
/// <summary>
/// Unload current save data when exiting to menu
/// </summary>
public static void UnloadCurrentSave()
{
try
{
if (!_isLoadedForSave && _currentSaveMetadata == null)
{
Logger.Debug("No save data loaded to unload", "SaveFileJsonDataStore");
return;
}
Logger.Debug($"Unloading data for save: {_currentSaveName ?? "unknown"}", "SaveFileJsonDataStore");
PaxDrops.MrStacks.MrStacksMessaging.UnloadConversationForCurrentSave();
ResetCurrentSaveState();
_lastSaveAvailabilityMessage = "No active save loaded.";
Logger.Debug("Save data and conversation unloaded", "SaveFileJsonDataStore");
return;
}
catch (Exception ex)
{
Logger.Error("Failed to unload save data", "SaveFileJsonDataStore");
Logger.Exception(ex, "SaveFileJsonDataStore");
return;
}
try
{
if (!_isLoadedForSave)
{
Logger.Debug("ℹ️ No save data loaded to unload", "SaveFileJsonDataStore");
return;
}
Logger.Debug($"📤 Unloading data for save: {_currentSaveName}", "SaveFileJsonDataStore");
// Unload conversation data for this save
PaxDrops.MrStacks.MrStacksMessaging.UnloadConversationForCurrentSave();
ClearCurrentData();
_currentSaveId = null;
_currentSteamId = null;
_currentSavePath = null;
_currentSaveName = null;
_currentSaveMetadata = null;
_isLoadedForSave = false;
Logger.Debug("✅ Save data and conversation unloaded", "SaveFileJsonDataStore");
}
catch (Exception ex)
{
Logger.Error("❌ Failed to unload save data", "SaveFileJsonDataStore");
Logger.Exception(ex, "SaveFileJsonDataStore");
}
}
/// <summary>
/// Save data for the current save file (called when game saves)
/// </summary>
public static void SaveForCurrentSaveFile(string savePath, string saveName)
{
try
{
var loadResult = EnsureCurrentSaveLoaded(savePath, saveName, "game save");
if (!loadResult.IsLoaded || _currentSaveMetadata == null)
{
Logger.Warn(
$"Skipping PaxDrops save because the active save is unavailable: {loadResult.Message}",
"SaveFileJsonDataStore");
return;
}
_currentSaveMetadata.LastAccessed = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
SaveDataForCurrentSave(MrStacksMessaging.GetConversationMessagesSnapshot());
Logger.Debug(
$"Saved PaxDrops data for: {_currentSaveMetadata.SaveName} (Steam: {_currentSaveMetadata.SteamId}, ID: {_currentSaveMetadata.SaveId})",
"SaveFileJsonDataStore");
return;
}
catch (Exception ex)
{
Logger.Error("Failed to save data for current save file", "SaveFileJsonDataStore");
Logger.Exception(ex, "SaveFileJsonDataStore");
return;
}
try
{
if (!_isLoadedForSave)
{
Logger.Warn("⚠️ No save loaded - cannot save PaxDrops data", "SaveFileJsonDataStore");
return;
}
Logger.Debug($"💾 Starting save for: {saveName}", "SaveFileJsonDataStore");
Logger.Debug($"📁 Current save ID: {_currentSaveId}", "SaveFileJsonDataStore");
Logger.Debug($"👤 Current Steam ID: {_currentSteamId}", "SaveFileJsonDataStore");
// DON'T regenerate metadata - use the existing cached metadata to ensure consistency
if (_currentSaveMetadata == null || string.IsNullOrEmpty(_currentSaveId))
{
Logger.Error("❌ Missing cached metadata - this shouldn't happen!", "SaveFileJsonDataStore");
// Emergency fallback: regenerate metadata but log the discrepancy
var emergencyMetadata = GenerateSaveMetadata(savePath, saveName);
Logger.Warn($"🚨 Emergency metadata generation - ID: {emergencyMetadata.SaveId}", "SaveFileJsonDataStore");
Logger.Warn($"🚨 This indicates a bug in the initialization process!", "SaveFileJsonDataStore");
_currentSaveId = emergencyMetadata.SaveId;
_currentSteamId = emergencyMetadata.SteamId;
_currentSaveMetadata = emergencyMetadata;
}
else
{
// Just update the access time in existing metadata
_currentSaveMetadata.LastAccessed = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
Logger.Debug($"✅ Using cached metadata - ID: {_currentSaveId}", "SaveFileJsonDataStore");
}
SaveDataForCurrentSave(MrStacksMessaging.GetConversationMessagesSnapshot());
Logger.Debug($"💾 Saved PaxDrops data for: {saveName} (Steam: {_currentSteamId}, ID: {_currentSaveId})", "SaveFileJsonDataStore");
}
catch (Exception ex)
{
Logger.Error("❌ Failed to save data for current save file", "SaveFileJsonDataStore");
Logger.Exception(ex, "SaveFileJsonDataStore");
}
}
/// <summary>
/// Generate enhanced save metadata including Steam ID, organization name, and start date
/// </summary>
internal static string GetLastSaveAvailabilityMessage()
{
return _lastSaveAvailabilityMessage ?? "PaxDrops save state is waiting for the active game save.";
}
internal static SaveLoadResult EnsureCurrentSaveLoadedFromGame(string context)
{
try
{
var saveManager = SaveManager.Instance;
string savePath = saveManager?.PlayersSavePath ?? _currentSavePath ?? "";
string saveName = saveManager?.SaveName ?? _currentSaveName ?? "";
if (string.IsNullOrWhiteSpace(savePath))
{
savePath = Patches.SaveSystemPatch.GetLastCapturedSavePath() ?? "";
}
if (string.IsNullOrWhiteSpace(saveName))
{
if (_isLoadedForSave && _currentSaveMetadata != null)
{
string readyMessage = $"Active save already loaded for {_currentSaveMetadata.SaveName}.";
_lastSaveAvailabilityMessage = readyMessage;
return new SaveLoadResult(SaveLoadStatus.AlreadyLoaded, readyMessage, _currentSaveMetadata);
}
string message = $"Waiting for the active save name before {context}.";
_lastSaveAvailabilityMessage = message;
Logger.Warn(message, "SaveFileJsonDataStore");
return new SaveLoadResult(SaveLoadStatus.Deferred, message);
}
return EnsureCurrentSaveLoaded(savePath, saveName, context);
}
catch (Exception ex)
{
string message = $"Failed to inspect the active game save during {context}: {ex.Message}";
_lastSaveAvailabilityMessage = message;
Logger.Error(message, "SaveFileJsonDataStore");
Logger.Exception(ex, "SaveFileJsonDataStore");
return new SaveLoadResult(SaveLoadStatus.Failed, message);
}
}
internal static SaveLoadResult EnsureCurrentSaveLoaded(string savePath, string saveName, string context)
{
if (!EnsureStorageReady(context))
{
return new SaveLoadResult(
SaveLoadStatus.Failed,
_lastSaveAvailabilityMessage ?? $"PaxDrops storage is unavailable during {context}.");
}
if (string.IsNullOrWhiteSpace(saveName))
{
string message = $"Waiting for the active save name before {context}.";
_lastSaveAvailabilityMessage = message;
Logger.Warn(message, "SaveFileJsonDataStore");
return new SaveLoadResult(SaveLoadStatus.Deferred, message);
}
string resolvedSavePath = GetBestAvailableSavePath(savePath);
var saveMetadata = GenerateSaveMetadata(resolvedSavePath, saveName);
Logger.Debug($"Loading save for {context}: {saveName}", "SaveFileJsonDataStore");
Logger.Debug($" Requested path: '{savePath}'", "SaveFileJsonDataStore");
Logger.Debug($" Resolved path: '{resolvedSavePath}'", "SaveFileJsonDataStore");
Logger.Debug($" Steam ID: '{saveMetadata.SteamId}'", "SaveFileJsonDataStore");
Logger.Debug($" Save ID: '{saveMetadata.SaveId}'", "SaveFileJsonDataStore");
if (_isLoadedForSave &&
_currentSaveMetadata != null &&
_currentSaveId == saveMetadata.SaveId &&
_currentSteamId == saveMetadata.SteamId)
{
RefreshCurrentSaveContext(saveMetadata);
string alreadyLoadedMessage = $"Active save ready for {saveName}.";
_lastSaveAvailabilityMessage = alreadyLoadedMessage;
Logger.Debug(alreadyLoadedMessage, "SaveFileJsonDataStore");
return new SaveLoadResult(SaveLoadStatus.AlreadyLoaded, alreadyLoadedMessage, _currentSaveMetadata);
}
try
{
if (_isLoadedForSave)
{
PaxDrops.MrStacks.MrStacksMessaging.UnloadConversationForCurrentSave();
}
ResetCurrentSaveState();
string saveDirectory = GetSaveDirectory(saveMetadata);
string databasePath = SaveFileSqliteBackend.GetDatabasePath(saveDirectory);
EnsureSnapshotAvailable(saveMetadata, saveDirectory, databasePath);
var snapshot = SaveFileSqliteBackend.LoadSnapshot(databasePath);
ApplyLoadedSnapshot(saveMetadata, snapshot, resolvedSavePath);
PaxDrops.MrStacks.MrStacksMessaging.LoadConversationForCurrentSave();
string successMessage = $"Active save ready for {saveName} (Steam: {saveMetadata.SteamId}, ID: {saveMetadata.SaveId}).";
_lastSaveAvailabilityMessage = successMessage;
Logger.Info(successMessage, "SaveFileJsonDataStore");
return new SaveLoadResult(SaveLoadStatus.Loaded, successMessage, _currentSaveMetadata);
}
catch (Exception ex)
{
string failureMessage = $"Failed to load PaxDrops data for {saveName} during {context}: {ex.Message}";
try
{
PaxDrops.MrStacks.MrStacksMessaging.UnloadConversationForCurrentSave();
}
catch
{
// Best-effort cleanup only.
}
ResetCurrentSaveState();
_lastSaveAvailabilityMessage = failureMessage;
Logger.Error(failureMessage, "SaveFileJsonDataStore");
Logger.Exception(ex, "SaveFileJsonDataStore");
return new SaveLoadResult(SaveLoadStatus.Failed, failureMessage);
}
}
private static bool EnsureStorageReady(string context)
{
if (_storageReady)
{
return true;
}
try
{
SaveFileSqliteBackend.Initialize();
Directory.CreateDirectory(BaseDataDir);
_storageReady = true;
_lastSaveAvailabilityMessage = "PaxDrops storage is ready.";
Logger.Info($"Initialized save storage for {context}", "SaveFileJsonDataStore");
return true;
}
catch (Exception ex)
{
_storageReady = false;
_lastSaveAvailabilityMessage = $"PaxDrops storage is unavailable during {context}: {ex.Message}";
Logger.Error(_lastSaveAvailabilityMessage, "SaveFileJsonDataStore");
Logger.Exception(ex, "SaveFileJsonDataStore");
return false;
}
}
private static void ResetCurrentSaveState()
{
ClearCurrentData();
_currentSaveId = null;
_currentSteamId = null;
_currentSavePath = null;
_currentSaveName = null;
_currentSaveMetadata = null;
_isLoadedForSave = false;
}
private static void RefreshCurrentSaveContext(SaveMetadata updatedMetadata)
{
_currentSaveName = updatedMetadata.SaveName;
if (ShouldUseCandidateSavePath(_currentSavePath, updatedMetadata.SavePath))
{
_currentSavePath = updatedMetadata.SavePath;
}
if (_currentSaveMetadata == null)
{
_currentSaveMetadata = CloneMetadata(updatedMetadata);
}
else
{
_currentSaveMetadata.SaveName = updatedMetadata.SaveName;
_currentSaveMetadata.LastAccessed = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
if (ShouldUseCandidateSavePath(_currentSaveMetadata.SavePath, updatedMetadata.SavePath))
{
_currentSaveMetadata.SavePath = updatedMetadata.SavePath;
}
if (ShouldPreferLoadedMetadataValue(_currentSaveMetadata.OrganizationName) &&
!string.IsNullOrWhiteSpace(updatedMetadata.OrganizationName))
{
_currentSaveMetadata.OrganizationName = updatedMetadata.OrganizationName;
}
if (ShouldPreferLoadedMetadataValue(_currentSaveMetadata.StartDate) &&
!string.IsNullOrWhiteSpace(updatedMetadata.StartDate))
{
_currentSaveMetadata.StartDate = updatedMetadata.StartDate;
}
}
}
private static void ApplyLoadedSnapshot(SaveMetadata requestedMetadata, SaveFileSqliteBackend.Snapshot snapshot, string resolvedSavePath)
{
ClearCurrentData();
_currentSaveMetadata = CloneMetadata(requestedMetadata);
_currentSaveMetadata.SavePath = resolvedSavePath;
_currentSaveMetadata.LastAccessed = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
_currentSaveId = _currentSaveMetadata.SaveId;
_currentSteamId = _currentSaveMetadata.SteamId;
_currentSavePath = _currentSaveMetadata.SavePath;
_currentSaveName = _currentSaveMetadata.SaveName;
MergeLoadedMetadata(snapshot.Metadata);
foreach (var kvp in snapshot.PendingDrops)
{
PendingDrops[kvp.Key] = kvp.Value;
}
foreach (var kvp in snapshot.MrStacksOrdersToday)
{
MrStacksOrdersToday[kvp.Key] = kvp.Value;
}
_lastMrStacksOrderDay = snapshot.LastMrStacksOrderDay;
_isLoadedForSave = true;
Logger.Debug(
$"Loaded {PendingDrops.Values.Sum(list => list.Count)} drops, {MrStacksOrdersToday.Count} order records, and {snapshot.ConversationMessages.Count} messages",
"SaveFileJsonDataStore");
}
private static void EnsureSnapshotAvailable(SaveMetadata saveMetadata, string saveDirectory, string databasePath)
{
Directory.CreateDirectory(saveDirectory);
if (SaveFileSqliteBackend.DatabaseExists(saveDirectory))
{
return;
}
if (!HasLegacyJsonFiles(saveDirectory))
{
SaveFileSqliteBackend.EnsureDatabase(databasePath);
return;
}
ImportLegacySnapshot(saveMetadata, saveDirectory, databasePath);
}
private static void ImportLegacySnapshot(SaveMetadata saveMetadata, string saveDirectory, string databasePath)
{
SaveMetadata? legacyMetadata = LoadLegacyMetadata(Path.Combine(saveDirectory, "metadata.json"));
Dictionary<int, List<DropRecord>> pendingDrops = LoadLegacyDrops(Path.Combine(saveDirectory, "drops.json"));
(Dictionary<int, int> ordersToday, int lastMrStacksOrderDay) = LoadLegacyOrders(Path.Combine(saveDirectory, "orders.json"));
List<MrStacksMessaging.MessageRecord> conversationMessages = LoadLegacyConversationMessages(Path.Combine(saveDirectory, "conversation.json"));
SaveMetadata importedMetadata = BuildImportedMetadata(saveMetadata, legacyMetadata);
SaveFileSqliteBackend.SaveSnapshot(
databasePath,
importedMetadata,
lastMrStacksOrderDay,
pendingDrops,
ordersToday,
conversationMessages);
Logger.Info(
$"Imported legacy JSON into SQLite for {saveMetadata.SaveName}: {pendingDrops.Values.Sum(list => list.Count)} drops, {ordersToday.Count} order days, {conversationMessages.Count} messages.",
"SaveFileJsonDataStore");
}
private static SaveMetadata? LoadLegacyMetadata(string metadataPath)
{
if (!File.Exists(metadataPath))
{
return null;
}
string json = File.ReadAllText(metadataPath);
return JsonConvert.DeserializeObject<SaveMetadata>(json);
}
private static Dictionary<int, List<DropRecord>> LoadLegacyDrops(string dropsPath)
{
if (!File.Exists(dropsPath))
{
return new Dictionary<int, List<DropRecord>>();
}
string json = File.ReadAllText(dropsPath);
return JsonConvert.DeserializeObject<Dictionary<int, List<DropRecord>>>(json)
?? new Dictionary<int, List<DropRecord>>();
}
private static (Dictionary<int, int> ordersToday, int lastMrStacksOrderDay) LoadLegacyOrders(string ordersPath)
{
var ordersToday = new Dictionary<int, int>();
int lastMrStacksOrderDay = -1;
if (!File.Exists(ordersPath))
{
return (ordersToday, lastMrStacksOrderDay);
}
string json = File.ReadAllText(ordersPath);
var root = JsonConvert.DeserializeObject<Newtonsoft.Json.Linq.JObject>(json);
if (root == null)
{
return (ordersToday, lastMrStacksOrderDay);
}
if (root.TryGetValue("MrStacksOrdersToday", StringComparison.OrdinalIgnoreCase, out Newtonsoft.Json.Linq.JToken? ordersToken) &&
ordersToken is Newtonsoft.Json.Linq.JObject ordersObject)
{
foreach (var property in ordersObject.Properties())
{
if (int.TryParse(property.Name, out int day) &&
int.TryParse(property.Value?.ToString(), out int count))
{
ordersToday[day] = count;
}
}
}
if (root.TryGetValue("LastMrStacksOrderDay", StringComparison.OrdinalIgnoreCase, out Newtonsoft.Json.Linq.JToken? lastDayToken) &&
int.TryParse(lastDayToken?.ToString(), out int parsedDay))
{
lastMrStacksOrderDay = parsedDay;
}
return (ordersToday, lastMrStacksOrderDay);
}
private static List<MrStacksMessaging.MessageRecord> LoadLegacyConversationMessages(string conversationPath)
{
if (!File.Exists(conversationPath))
{
return new List<MrStacksMessaging.MessageRecord>();
}
string json = File.ReadAllText(conversationPath);
var history = JsonConvert.DeserializeObject<MrStacksMessaging.ConversationHistory>(json);
if (history?.Messages == null)
{
return new List<MrStacksMessaging.MessageRecord>();
}
return history.Messages
.Where(message => message != null)
.Select(message => new MrStacksMessaging.MessageRecord
{
Text = message.Text,
Timestamp = message.Timestamp,
GameDay = message.GameDay,
GameTime = message.GameTime,
IsFromPlayer = message.IsFromPlayer,
MessageId = message.MessageId
})
.ToList();
}
private static SaveMetadata BuildImportedMetadata(SaveMetadata currentMetadata, SaveMetadata? legacyMetadata)
{
SaveMetadata mergedMetadata = CloneMetadata(currentMetadata);
if (legacyMetadata == null)
{
return mergedMetadata;
}
if (ShouldPreferLoadedMetadataValue(mergedMetadata.OrganizationName) &&
!string.IsNullOrWhiteSpace(legacyMetadata.OrganizationName))
{
mergedMetadata.OrganizationName = legacyMetadata.OrganizationName;
}
if (ShouldPreferLoadedMetadataValue(mergedMetadata.StartDate) &&
!string.IsNullOrWhiteSpace(legacyMetadata.StartDate))
{
mergedMetadata.StartDate = legacyMetadata.StartDate;
}
if (!string.IsNullOrWhiteSpace(legacyMetadata.CreationTimestamp))
{
mergedMetadata.CreationTimestamp = legacyMetadata.CreationTimestamp;
}
if (ShouldUseCandidateSavePath(mergedMetadata.SavePath, legacyMetadata.SavePath))
{
mergedMetadata.SavePath = legacyMetadata.SavePath;
}
if (!string.IsNullOrWhiteSpace(legacyMetadata.LastAccessed))
{
mergedMetadata.LastAccessed = legacyMetadata.LastAccessed;
}
return mergedMetadata;
}
private static SaveMetadata CloneMetadata(SaveMetadata metadata)
{
return new SaveMetadata
{
SaveId = metadata.SaveId,
SteamId = metadata.SteamId,
OrganizationName = metadata.OrganizationName,
SaveName = metadata.SaveName,
SavePath = metadata.SavePath,
StartDate = metadata.StartDate,
CreationTimestamp = metadata.CreationTimestamp,
LastAccessed = metadata.LastAccessed
};
}
private static bool HasLegacyJsonFiles(string saveDirectory)
{
return File.Exists(Path.Combine(saveDirectory, "drops.json")) ||
File.Exists(Path.Combine(saveDirectory, "orders.json")) ||
File.Exists(Path.Combine(saveDirectory, "conversation.json")) ||
File.Exists(Path.Combine(saveDirectory, "metadata.json"));
}
private static string GetBestAvailableSavePath(string savePath)
{
string bestPath = savePath ?? "";
string? managerPath = SaveManager.Instance?.PlayersSavePath;
if (ShouldUseCandidateSavePath(bestPath, managerPath) && PathsShareSaveRoot(bestPath, managerPath))
{
bestPath = managerPath ?? bestPath;
}
string? capturedPath = Patches.SaveSystemPatch.GetLastCapturedSavePath();
if (ShouldUseCandidateSavePath(bestPath, capturedPath) && PathsShareSaveRoot(bestPath, capturedPath))
{
bestPath = capturedPath ?? bestPath;
}
if (string.IsNullOrWhiteSpace(bestPath))
{
bestPath = _currentSavePath ?? "";
}
return bestPath;
}
private static bool PathsShareSaveRoot(string currentPath, string? candidatePath)
{
if (string.IsNullOrWhiteSpace(currentPath) || string.IsNullOrWhiteSpace(candidatePath))
{
return true;
}
return string.Equals(
NormalizePath(currentPath),
NormalizePath(candidatePath),
StringComparison.OrdinalIgnoreCase);
}
private static bool ShouldUseCandidateSavePath(string? currentPath, string? candidatePath)
{
if (string.IsNullOrWhiteSpace(candidatePath))
{
return false;
}
if (string.IsNullOrWhiteSpace(currentPath))
{
return true;
}
return GetSavePathSpecificity(candidatePath) > GetSavePathSpecificity(currentPath);
}
private static int GetSavePathSpecificity(string path)
{
if (string.IsNullOrWhiteSpace(path))
{
return 0;
}
string normalized = path.Replace('\\', '/').Trim('/');
int score = normalized.Length == 0 ? 0 : normalized.Split('/').Length;
if (Regex.IsMatch(normalized, @"(^|/)\d{17}($|/)"))
{
score += 10;
}
return score;
}
private static string GetSaveDirectory(SaveMetadata metadata)
{
string steamUserDir = Path.Combine(BaseDataDir, metadata.SteamId);
return Path.Combine(steamUserDir, metadata.SaveId);
}
private static SaveMetadata GenerateSaveMetadata(string? savePath, string? saveName)
{
if (savePath == null || saveName == null)
{
Logger.Error("❌ Failed to generate save metadata: savePath or saveName is null", "SaveFileJsonDataStore");
return new SaveMetadata();
}
try
{
var metadata = new SaveMetadata
{
SaveName = saveName?.Trim() ?? "",
SavePath = savePath?.Trim() ?? "",
CreationTimestamp = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"),
LastAccessed = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")
};
// Extract Steam ID from save path
metadata.SteamId = ExtractSteamIdFromPath(savePath);
// Get organization name from game
metadata.OrganizationName = GetOrganizationNameFromGame();
// Get start date from save info
metadata.StartDate = GetSaveStartDate();
// Generate save ID from enhanced data
metadata.SaveId = GenerateEnhancedSaveId(metadata);
Logger.Debug($"🔍 Enhanced Save Identification:", "SaveFileJsonDataStore");
Logger.Debug($" Steam ID: '{metadata.SteamId}'", "SaveFileJsonDataStore");
Logger.Debug($" Organization: '{metadata.OrganizationName}'", "SaveFileJsonDataStore");
Logger.Debug($" Start Date: '{metadata.StartDate}'", "SaveFileJsonDataStore");
Logger.Debug($" Save Name: '{metadata.SaveName}'", "SaveFileJsonDataStore");
Logger.Debug($" Generated ID: '{metadata.SaveId}'", "SaveFileJsonDataStore");
return metadata;
}
catch (Exception ex)
{
Logger.Error($"❌ Failed to generate save metadata: {ex.Message}", "SaveFileJsonDataStore");
// Fallback to basic metadata
var fallbackMetadata = new SaveMetadata
{
SaveName = saveName?.Trim() ?? "",
SavePath = savePath?.Trim() ?? "",
SteamId = "unknown",
OrganizationName = "unknown",
StartDate = "unknown",
CreationTimestamp = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"),
LastAccessed = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")
};
fallbackMetadata.SaveId = GenerateBasicSaveId(savePath, saveName);
return fallbackMetadata;
}
}
/// <summary>
/// Extract Steam ID from save path (common locations in Steam save paths)
/// </summary>
private static string ExtractSteamIdFromPath(string? savePath)
{
try
{
if (string.IsNullOrEmpty(savePath))
{
Logger.Debug("🔍 Save path is empty, trying advanced Steam ID detection", "SaveFileJsonDataStore");
return TryAdvancedSteamIdDetection();
}
Logger.Debug($"🔍 Analyzing path for Steam ID: {savePath}", "SaveFileJsonDataStore");
// Method 1: Look for any 17-digit number in the path - that's the Steam ID
var pathParts = savePath.Replace('\\', '/').Split('/');
foreach (var part in pathParts)
{
// Steam IDs are exactly 17 digits
if (part.Length == 17 && long.TryParse(part, out _))
{
Logger.Info($"🎯 Found Steam ID in path: {part}", "SaveFileJsonDataStore");
return part;
}
}
// Method 2: If base path only (like /Saves), try advanced detection
if (savePath.EndsWith("Saves", StringComparison.OrdinalIgnoreCase))
{
Logger.Debug("🔍 Base path detected, trying advanced Steam ID detection", "SaveFileJsonDataStore");
string advancedResult = TryAdvancedSteamIdDetection();
if (!advancedResult.StartsWith("user_"))
{
return advancedResult;
}
}
// Method 3: Check if there are Steam ID subdirectories
string steamIdFromDir = TryFindSteamIdInDirectory(savePath);
if (!steamIdFromDir.StartsWith("user_"))
{
return steamIdFromDir;
}
// Fallback: Generate consistent user ID from path
Logger.Debug("🔍 No Steam ID found in path, using fallback generation", "SaveFileJsonDataStore");
return GenerateFallbackUserId(savePath);
}
catch (Exception ex)
{
Logger.Error($"❌ Steam ID extraction failed: {ex.Message}", "SaveFileJsonDataStore");
return GenerateFallbackUserId(savePath ?? "error");
}
}
/// <summary>
/// Try advanced Steam ID detection using reflection and save hooks
/// </summary>
private static string TryAdvancedSteamIdDetection()
{
// Method 1: Check captured paths from save operations
string capturedResult = TryGetSteamIdFromCapturedPaths();
if (!capturedResult.StartsWith("user_"))
{
Logger.Info($"🎯 Steam ID found via captured save operations: {capturedResult}", "SaveFileJsonDataStore");
return capturedResult;
}
// Method 2: Try reflection on SaveManager
string reflectionResult = TryGetSteamIdFromReflection();
if (!reflectionResult.StartsWith("user_"))
{
Logger.Info($"🎯 Steam ID found via reflection: {reflectionResult}", "SaveFileJsonDataStore");
return reflectionResult;
}
// Method 3: Try Steam environment/process detection
string envResult = TryGetSteamIdFromEnvironment();
if (!envResult.StartsWith("user_"))
{
Logger.Info($"🎯 Steam ID found via environment: {envResult}", "SaveFileJsonDataStore");
return envResult;
}
// Method 4: Try checking actual file system for active saves
string fileSystemResult = TryGetSteamIdFromFileSystem();
if (!fileSystemResult.StartsWith("user_"))
{
Logger.Info($"🎯 Steam ID found via file system: {fileSystemResult}", "SaveFileJsonDataStore");
return fileSystemResult;
}
Logger.Debug("🔍 Advanced detection failed, will use fallback", "SaveFileJsonDataStore");
return GenerateFallbackUserId("advanced_detection_failed");
}
/// <summary>
/// Try to get Steam ID from captured save operation paths
/// </summary>
private static string TryGetSteamIdFromCapturedPaths()
{
try
{
// Check if SaveSystemPatch has captured any recent save paths
var capturedPath = Patches.SaveSystemPatch.GetLastCapturedSavePath();
if (!string.IsNullOrEmpty(capturedPath))
{
Logger.Debug($"🔍 Checking captured save path: {capturedPath}", "SaveFileJsonDataStore");
string steamIdFromCaptured = ExtractSteamIdFromString(capturedPath);
if (!steamIdFromCaptured.StartsWith("user_"))
{
Logger.Info($"🎯 Steam ID found in captured path: {steamIdFromCaptured}", "SaveFileJsonDataStore");
return steamIdFromCaptured;
}
}
else
{
Logger.Debug("🔍 No recent captured save paths available", "SaveFileJsonDataStore");
}
return GenerateFallbackUserId("no_captured_paths");
}
catch (Exception ex)
{
Logger.Warn($"⚠️ Captured path Steam ID detection failed: {ex.Message}", "SaveFileJsonDataStore");