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blitzplatforming.cpp
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396 lines (341 loc) · 14.5 KB
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#include "prism/blitzplatforming.h"
#include <unordered_map>
#include <prism/log.h>
#include <prism/blitzcomponent.h>
#include <prism/blitzentity.h>
namespace prism {
typedef struct
{
CollisionRect mCollisionRect;
Vector2D mVelocity;
Vector2D mAcceleration;
bool mIsJumping;
int mFallTicks;
} BlitzPlatformingPlayerData;
typedef struct
{
CollisionRect mCollisionRect;
} BlitzPlatformingTileData;
static struct
{
bool mIsPaused;
std::unordered_map<int, BlitzPlatformingPlayerData> mPlayerEntries;
std::unordered_map<int, BlitzPlatformingTileData> mTileEntries;
} gBlitzPlatformingData;
static void loadBlitzPlatformingHandler(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
gBlitzPlatformingData.mIsPaused = false;
gBlitzPlatformingData.mPlayerEntries.clear();
gBlitzPlatformingData.mTileEntries.clear();
}
static void unloadBlitzPlatformingHandler(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
gBlitzPlatformingData.mPlayerEntries.clear();
gBlitzPlatformingData.mTileEntries.clear();
}
static BlitzPlatformingPlayerData* getBlitzPlatformingPlayerData(int tEntityID) {
if (!stl_map_contains(gBlitzPlatformingData.mPlayerEntries, tEntityID))
{
logErrorFormat("Entity %d has no blitz platforming player data", tEntityID);
recoverFromError();
}
return &gBlitzPlatformingData.mPlayerEntries[tEntityID];
}
static BlitzPlatformingTileData* getBlitzPlatformingTileData(int tEntityID) {
if (!stl_map_contains(gBlitzPlatformingData.mTileEntries, tEntityID))
{
logErrorFormat("Entity %d has no blitz platforming tile data", tEntityID);
recoverFromError();
}
return &gBlitzPlatformingData.mTileEntries[tEntityID];
}
static bool isCollidingWithTilesGeneral(const Vector2D& tOldPos, const Vector2D& tNewPos, const CollisionRect& tCollisionRect, bool(tSpecialCheckFunc)(const CollisionRect& tileRect, const CollisionRect& oldPlayerRect), int* outputTile = nullptr)
{
const auto oldPlayerCollisionRect = tCollisionRect + tOldPos;
const auto newPlayerCollisionRect = tCollisionRect + tNewPos;
for (const auto& t : gBlitzPlatformingData.mTileEntries)
{
const auto pos = getBlitzEntityPosition(t.first);
const auto collisionRect = pos + t.second.mCollisionRect;
if (tSpecialCheckFunc(collisionRect, oldPlayerCollisionRect) && checkCollision(newPlayerCollisionRect, collisionRect))
{
if (outputTile)
{
*outputTile = t.first;
}
return true;
}
}
return false;
}
static bool isCollidingWithTiles(const Vector2D& tNewPos, const CollisionRect& tCollisionRect)
{
return isCollidingWithTilesGeneral(Vector2D(0, 0), tNewPos, tCollisionRect, [](const CollisionRect&, const CollisionRect&) { return true; });
}
static bool isCollidingWithFloorTiles(const Vector2D& tOldPos, const Vector2D& tNewPos, const CollisionRect& tCollisionRect, int* outputTile = nullptr)
{
return isCollidingWithTilesGeneral(tOldPos, tNewPos, tCollisionRect, [](const CollisionRect& tileRect, const CollisionRect& oldPlayerRect)
{
return tileRect.mTopLeft.y > oldPlayerRect.mBottomRight.y;
}, outputTile);
}
static bool isCollidingWithCeilingTiles(const Vector2D& tOldPos, const Vector2D& tNewPos, const CollisionRect& tCollisionRect, int* outputTile = nullptr)
{
return isCollidingWithTilesGeneral(tOldPos, tNewPos, tCollisionRect, [](const CollisionRect& tileRect, const CollisionRect& oldPlayerRect)
{
return tileRect.mBottomRight.y < oldPlayerRect.mTopLeft.y;
}, outputTile);
}
static bool isCollidingWithWallLeftTiles(const Vector2D& tOldPos, const Vector2D& tNewPos, const CollisionRect& tCollisionRect, int* outputTile = nullptr)
{
return isCollidingWithTilesGeneral(tOldPos, tNewPos, tCollisionRect, [](const CollisionRect& tileRect, const CollisionRect& oldPlayerRect)
{
return tileRect.mBottomRight.x < oldPlayerRect.mTopLeft.x;
}, outputTile);
}
static bool isCollidingWithWallRightTiles(const Vector2D& tOldPos, const Vector2D& tNewPos, const CollisionRect& tCollisionRect, int* outputTile = nullptr)
{
return isCollidingWithTilesGeneral(tOldPos, tNewPos, tCollisionRect, [](const CollisionRect& tileRect, const CollisionRect& oldPlayerRect)
{
return tileRect.mTopLeft.x > oldPlayerRect.mBottomRight.x;
}, outputTile);
}
static int blitzPlatformingCheckIterations = 4;
static bool snapToFloor(int tPlayerEntity, BlitzPlatformingPlayerData& tPlayerData)
{
auto pos = getBlitzEntityPositionReference(tPlayerEntity);
if (isCollidingWithTiles(pos->xy(), tPlayerData.mCollisionRect)) return false;
if (tPlayerData.mVelocity.y < 0 || tPlayerData.mAcceleration.y < 0) return false;
const auto delta = (tPlayerData.mIsJumping && tPlayerData.mVelocity.y > 1) ? Vector2D(0, int(tPlayerData.mVelocity.y) + 1) : Vector2D(0, 1);
for (int i = 1; i <= blitzPlatformingCheckIterations; i++)
{
const auto newPos = pos->xy() + delta * (i / double(blitzPlatformingCheckIterations));
int targetTile = -1;
if (isCollidingWithFloorTiles(pos->xy(), newPos, tPlayerData.mCollisionRect, &targetTile))
{
const auto tilePos = getBlitzEntityPosition(targetTile).xy();
const auto tileData = getBlitzPlatformingTileData(targetTile);
const auto tileCollision = tileData->mCollisionRect + tilePos;
pos->y = tileCollision.mTopLeft.y - tPlayerData.mCollisionRect.mBottomRight.y - 0.5;
return true;
}
}
return false;
}
static bool bumpHeadOnCeiling(int tPlayerEntity, BlitzPlatformingPlayerData& tPlayerData)
{
auto pos = getBlitzEntityPositionReference(tPlayerEntity);
if (isCollidingWithTiles(pos->xy(), tPlayerData.mCollisionRect)) return false;
if (tPlayerData.mVelocity.y > 0) return false;
const auto delta = (tPlayerData.mIsJumping && tPlayerData.mVelocity.y < -1) ? Vector2D(0, int(tPlayerData.mVelocity.y) - 1) : Vector2D(0, -1);
for (int i = 1; i <= blitzPlatformingCheckIterations; i++)
{
const auto newPos = pos->xy() + delta * (i / double(blitzPlatformingCheckIterations));
int targetTile = -1;
if (isCollidingWithCeilingTiles(pos->xy(), newPos, tPlayerData.mCollisionRect, &targetTile))
{
const auto tilePos = getBlitzEntityPosition(targetTile).xy();
const auto tileData = getBlitzPlatformingTileData(targetTile);
const auto tileCollision = tileData->mCollisionRect + tilePos;
pos->y = tileCollision.mBottomRight.y - tPlayerData.mCollisionRect.mTopLeft.y + 0.5;
return true;
}
}
return false;
}
static bool crashIntoWallLeft(int tPlayerEntity, BlitzPlatformingPlayerData& tPlayerData)
{
auto pos = getBlitzEntityPositionReference(tPlayerEntity);
if (isCollidingWithTiles(pos->xy(), tPlayerData.mCollisionRect)) return false;
if (tPlayerData.mVelocity.x > 0) return false;
const auto delta = (tPlayerData.mVelocity.x < -1) ? Vector2D(int(tPlayerData.mVelocity.x) - 1, 0) : Vector2D(-1, 0);
for (int i = 1; i <= blitzPlatformingCheckIterations; i++)
{
const auto newPos = pos->xy() + delta * (i / double(blitzPlatformingCheckIterations));
int targetTile = -1;
if (isCollidingWithWallLeftTiles(pos->xy(), newPos, tPlayerData.mCollisionRect, &targetTile))
{
const auto tilePos = getBlitzEntityPosition(targetTile).xy();
const auto tileData = getBlitzPlatformingTileData(targetTile);
const auto tileCollision = tileData->mCollisionRect + tilePos;
pos->x = tileCollision.mBottomRight.x - tPlayerData.mCollisionRect.mTopLeft.x + 0.5;
return true;
}
}
return false;
}
static bool crashIntoWallRight(int tPlayerEntity, BlitzPlatformingPlayerData& tPlayerData)
{
auto pos = getBlitzEntityPositionReference(tPlayerEntity);
if (isCollidingWithTiles(pos->xy(), tPlayerData.mCollisionRect)) return false;
if (tPlayerData.mVelocity.x < 0) return false;
const auto delta = (tPlayerData.mVelocity.x > 1) ? Vector2D(int(tPlayerData.mVelocity.x) + 1, 0) : Vector2D(1, 0);
for (int i = 1; i <= blitzPlatformingCheckIterations; i++)
{
const auto newPos = pos->xy() + delta * (i / double(blitzPlatformingCheckIterations));
int targetTile = -1;
if (isCollidingWithWallRightTiles(pos->xy(), newPos, tPlayerData.mCollisionRect, &targetTile))
{
const auto tilePos = getBlitzEntityPosition(targetTile).xy();
const auto tileData = getBlitzPlatformingTileData(targetTile);
const auto tileCollision = tileData->mCollisionRect + tilePos;
pos->x = tileCollision.mTopLeft.x - tPlayerData.mCollisionRect.mBottomRight.x - 0.5;
return true;
}
}
return false;
}
static void updatePlayerPositionUpdate(int tPlayerEntity, BlitzPlatformingPlayerData& e)
{
auto pos = getBlitzEntityPositionReference(tPlayerEntity);
e.mVelocity += e.mAcceleration;
const auto crashedIntoLeft = crashIntoWallLeft(tPlayerEntity, e);
const auto crashedIntoRight = crashIntoWallRight(tPlayerEntity, e);
if (crashedIntoLeft || crashedIntoRight)
{
e.mVelocity.x = 0;
e.mAcceleration.x = 0;
}
const auto newPos = *pos + e.mVelocity;
if (!isCollidingWithTiles(newPos.xy(), e.mCollisionRect))
{
pos->x += e.mVelocity.x;
}
pos->y += e.mVelocity.y;
e.mVelocity.x *= 0.85;
e.mAcceleration = Vector2D(0, 0);
}
static void updatePlayerGravity(BlitzPlatformingPlayerData& e) {
if (e.mIsJumping)
{
if (e.mVelocity.y < -0.5) e.mAcceleration.y += 0.1;
else if (e.mVelocity.y > 1) e.mAcceleration.y += 0.1;
else e.mAcceleration.y += 0.2;
}
}
static void updatePlayerLanding(int tEntityID, BlitzPlatformingPlayerData& e) {
if (!e.mIsJumping) return;
if (bumpHeadOnCeiling(tEntityID, e))
{
e.mVelocity.y = 0;
}
if (snapToFloor(tEntityID, e))
{
e.mIsJumping = false;
e.mAcceleration.y = 0;
e.mVelocity.y = 0;
}
}
static void updatePlayerFalling(int tEntityID, BlitzPlatformingPlayerData& e) {
if (e.mIsJumping)
{
e.mFallTicks = 0;
return;
}
if (!snapToFloor(tEntityID, e))
{
e.mFallTicks++;
}
else
{
e.mFallTicks = 0;
}
if (e.mFallTicks >= 5)
{
e.mFallTicks = 0;
e.mIsJumping = true;
}
}
static void updateBlitzPlatformingSinglePlayer(int tEntityID, BlitzPlatformingPlayerData& e)
{
updatePlayerGravity(e);
updatePlayerFalling(tEntityID, e);
updatePlayerLanding(tEntityID, e);
updatePlayerPositionUpdate(tEntityID, e);
}
static void updateBlitzPlatformingPlayers()
{
for (auto& p : gBlitzPlatformingData.mPlayerEntries)
{
updateBlitzPlatformingSinglePlayer(p.first, p.second);
}
}
static void updateBlitzPlatformingHandler(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
if (gBlitzPlatformingData.mIsPaused) return;
updateBlitzPlatformingPlayers();
}
static void unregisterEntity(int tEntityID);
static BlitzComponent getBlitzPlatformingComponent() {
return makeBlitzComponent(unregisterEntity);
}
ActorBlueprint getBlitzPlatformingHandler() {
return makeActorBlueprint(loadBlitzPlatformingHandler, unloadBlitzPlatformingHandler, updateBlitzPlatformingHandler);
}
void removeBlitzPlatformingComponent(int tEntityID)
{
unregisterEntity(tEntityID);
}
static void addBlitzPlatformingComponentGeneral(int tEntityID)
{
registerBlitzComponent(tEntityID, getBlitzPlatformingComponent());
}
void addBlitzPlatformingPlayerComponent(int tEntityID, const CollisionRect& tCollisionRect)
{
if (stl_map_contains(gBlitzPlatformingData.mPlayerEntries, tEntityID))
{
logErrorFormat("Entity ID %d already has player entry, removing previous one.", tEntityID);
}
BlitzPlatformingPlayerData& e = gBlitzPlatformingData.mPlayerEntries[tEntityID];
e.mCollisionRect = tCollisionRect;
e.mVelocity = Vector2D(0, 0);
e.mAcceleration = Vector2D(0, 0);
e.mIsJumping = false;
e.mFallTicks = 0;
addBlitzPlatformingComponentGeneral(tEntityID);
}
void addBlitzPlatformingPlayerJump(int tEntityID)
{
auto e = getBlitzPlatformingPlayerData(tEntityID);
e->mAcceleration.y = -3;
e->mIsJumping = true;
}
void addBlitzPlatformingPlayerMovement(int tEntityID, double t)
{
auto e = getBlitzPlatformingPlayerData(tEntityID);
static constexpr auto ACCELERATION_SPEED = 0.4;
e->mAcceleration.x = t * ACCELERATION_SPEED;
}
bool isBlitzPlatformingPlayerJumping(int tEntityID)
{
auto e = getBlitzPlatformingPlayerData(tEntityID);
return e->mIsJumping;
}
void setBlitzPlatformingPlayerMovementXStopped(int tEntityID)
{
auto e = getBlitzPlatformingPlayerData(tEntityID);
e->mAcceleration.x = 0.f;
e->mVelocity.x = 0.f;
}
void addBlitzPlatformingSolidTileComponent(int tEntityID, const CollisionRect& tCollisionRect)
{
if (stl_map_contains(gBlitzPlatformingData.mTileEntries, tEntityID))
{
logErrorFormat("Entity ID %d already has tile entry, removing previous one.", tEntityID);
}
BlitzPlatformingTileData& e = gBlitzPlatformingData.mTileEntries[tEntityID];
e.mCollisionRect = tCollisionRect;
addBlitzPlatformingComponentGeneral(tEntityID);
}
static void unregisterEntity(int tEntityID) {
gBlitzPlatformingData.mPlayerEntries.erase(tEntityID);
gBlitzPlatformingData.mTileEntries.erase(tEntityID);
}
void setBlitzPlatformingPausing(bool tIsPaused)
{
gBlitzPlatformingData.mIsPaused = tIsPaused;
}
}