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HUDMutator chain gets messed up #6

Description

@Deaod

When LCWeapons gets combined with InstaGibPlus (a UTPure derivative) and SmartCTF, SmartCTF gets removed from the HUDMutator chain after a few seconds in-game.

SmartCTF debug version: SmartCTF_4DPlusPlusv3c.zip
Shows a bit of text on the left side of the screen (~halfway down) with indication of what path the SmartCTF mutator took through PostRender (1235 is normal, 1245 when enemy flag is taken by a teammate). If that text is missing PostRender was never invoked for SmartCTF.

InstaGibPlus 6 debug version: InstaGibPlus6.zip
InstaGibPlus invokes Weapon.PostRender(), so to me the workaround in LCWeaponsHUD isnt necessary for it.

Configuration for testing:
?Mutators=InstaGibPlus6.UTPure,LCWeapons_0025preview1.LCMutator,SmartCTF_4DPlusPlusv3c.SmartCTF

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