The code should be made to easily switch between the 2 depending on what kind of game you want to make. If the player inventory is defined to be at the top then... - [ ] the chest inventory is always defined at the bottom - [ ] the hotbar should be defined to be the very first row instead of the very last row - [ ] the inventory exit animations should initially move upward instead of downward (and so on for the re-entry animation)
The code should be made to easily switch between the 2 depending on what kind of game you want to make.
If the player inventory is defined to be at the top then...