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Copy pathmain.cpp
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217 lines (193 loc) · 7.45 KB
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#define _CRT_SECURE_NO_WARNINGS
#include "main.h"
#include "imgui\imgui.h"
#include "imgui\imgui_impl_dx9.h"
#include "imgui\imgui_impl_win32.h"
#pragma comment(linker, "/subsystem:windows /entry:mainCRTStartup" )
static LPDIRECT3D9 g_pD3D = NULL;
static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
static D3DPRESENT_PARAMETERS g_d3dpp = {};
bool CreateDeviceD3D(HWND hWnd);
void CleanupDeviceD3D();
void ResetDevice();
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
HWND hWnd;
int x = 0, y = 0;
void bd::AddLike() {
if (x <= 0 || y <= 0 || !hWnd) {
MessageBox(0, "坐标或句柄无效,请点击\"获取点赞位置\",并重试", 0, 0);
bd::enable = false;
bd::title = u8"开刷!";
return;
}
if (bd::bind=="[NONE]") {
MessageBox(0, "请设置开关按键", 0, 0);
bd::enable = false;
bd::title = u8"开刷!";
return;
}
SetCursorPos(x,y);
while (1) {
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
//钉钉对点赞速率有限制(悲
Sleep(150);
}
}
void getPos() {
hWnd = FindWindow("StandardFrame", "钉钉");
if (!hWnd) {
MessageBox(0, "无法找到钉钉窗口", 0, 0);
return;
}
RECT r;
GetWindowRect(hWnd, &r);
x = r.right * 0.982;
y = r.bottom * 0.973;
}
int main() {
getPos();
HANDLE h = CreateThread(0,0,(LPTHREAD_START_ROUTINE)&bd::thread,0,0,0);
if (!h) {
MessageBox(0,"线程启动失败", 0, 0);
return 0;
}
CloseHandle(h);
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, "wtf", NULL };
::RegisterClassEx(&wc);
HWND hwnd = ::CreateWindow(wc.lpszClassName, "钉钉刷赞器", WS_OVERLAPPEDWINDOW ^ WS_THICKFRAME ^ WS_MAXIMIZEBOX, 100, 100, 520, 225, NULL, NULL, wc.hInstance, NULL);
if (!CreateDeviceD3D(hwnd)) {
CleanupDeviceD3D();
::UnregisterClass(wc.lpszClassName, wc.hInstance);
return 1;
}
::ShowWindow(hwnd, SW_SHOWDEFAULT);
::UpdateWindow(hwnd);
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.IniFilename = 0;
io.LogFilename = 0;
ImGui::StyleColorsDark();
ImGui_ImplWin32_Init(hwnd);
ImGui_ImplDX9_Init(g_pd3dDevice);
ImFont* font = io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\msyh.ttc", 20.0f, 0, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
bool done = false;
while (!done) {
MSG msg;
while (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) {
::TranslateMessage(&msg);
::DispatchMessage(&msg);
if (msg.message == WM_QUIT)
done = true;
}
if (done)
break;
ImGui_ImplDX9_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
{
ImGui::Begin("钉钉刷赞器", 0, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar);
ImGui::SetWindowPos(ImVec2(0, 0), ImGuiCond_Always);
ImGui::SetWindowSize(ImVec2(ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y), ImGuiCond_Always);
ImGui::PushFont(font);
if (ImGui::Button(u8"获取点赞位置")) {
getPos();
}
ImGui::SameLine();
ImGui::Text("%d%s%d",x, ", ", y);
if (ImGui::Button(bd::title, ImVec2(100, 50))) {
bd::enable = !bd::enable;
if (bd::enable) {
bd::hThread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)&bd::AddLike, 0, 0, 0);
bd::title = u8"停止";
}
else {
if (!TerminateThread(bd::hThread, 0)) {
MessageBox(0, "线程结束失败", 0, 0);
exit(0);
}
bd::title = u8"开刷!";
}
}
//keybind
ImGui::Text(u8"绑定开关按键 ");
ImGui::SameLine();
ImGui::TextDisabled(bd::bind.c_str());
if (ImGui::IsItemClicked()) {
bd::pressed = true;
bd::bind = "[...]";
}
ImGui::PopFont();
ImGui::End();
}
ImGui::EndFrame();
g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x * clear_color.w * 255.0f), (int)(clear_color.y * clear_color.w * 255.0f), (int)(clear_color.z * clear_color.w * 255.0f), (int)(clear_color.w * 255.0f));
g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
if (g_pd3dDevice->BeginScene() >= 0) {
ImGui::Render();
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
g_pd3dDevice->EndScene();
}
HRESULT result = g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
ResetDevice();
}
ImGui_ImplDX9_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
CleanupDeviceD3D();
::DestroyWindow(hwnd);
::UnregisterClass(wc.lpszClassName, wc.hInstance);
return 0;
}
bool CreateDeviceD3D(HWND hWnd) {
if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL)
return false;
ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
g_d3dpp.Windowed = TRUE;
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
g_d3dpp.EnableAutoDepthStencil = TRUE;
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
return false;
return true;
}
void CleanupDeviceD3D() {
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
if (g_pD3D) { g_pD3D->Release(); g_pD3D = NULL; }
}
void ResetDevice() {
ImGui_ImplDX9_InvalidateDeviceObjects();
HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
if (hr == D3DERR_INVALIDCALL)
IM_ASSERT(0);
ImGui_ImplDX9_CreateDeviceObjects();
}
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
return true;
switch (msg) {
case WM_SIZE:
if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED) {
g_d3dpp.BackBufferWidth = LOWORD(lParam);
g_d3dpp.BackBufferHeight = HIWORD(lParam);
ResetDevice();
}
return 0;
case WM_SYSCOMMAND:
if ((wParam & 0xfff0) == SC_KEYMENU)
return 0;
break;
case WM_DESTROY:
::PostQuitMessage(0);
return 0;
}
return ::DefWindowProc(hWnd, msg, wParam, lParam);
}