diff --git a/docs/Scripts/Slayer/CoaezSlayer/index.md b/docs/Scripts/Slayer/CoaezSlayer/index.md
deleted file mode 100644
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--- a/docs/Scripts/Slayer/CoaezSlayer/index.md
+++ /dev/null
@@ -1,161 +0,0 @@
----
-title: CoaezSlayer
-description: All-in-one Slayer script supporting all masters.
-slug: /CoaezSlayer
----
-
-import React from 'react';
-import TopBanner from '@site/src/components/TopBanner';
-import ContentBlock from '@site/src/components/ContentBlock';
-import Changelog from '@site/src/components/Changelog';
-import changes from './changes.json'
-
-
-
-
-:::::hidden
-
-## Cost
-
-:::::
-
-
-
-> - 7$ / week (not including client access)
-
-
-
-
-
-> CoaezSlayer is an all-in-one Slayer solution that supports all masters, with built-in combat, prayer, potion, looting, safety, presets.
-
-
-
-
-
-> - Appropriate combat presets and action bar set up in-game
-> - Area Looting enabled in-game (with "1 item opens loot window")
-> - NPC Contact on your action bar if using auto task assignment
-> - Antifire protection for dragon tasks (handled automatically if configured)
-> - War's retreat teleoport unlocked and on action bar
-
-
-
-
-
-> 1. Select your Slayer master or configure point farming preferences.
-> 2. Choose your combat/prayer settings and potions.
-> 3. Configure loot rules (lists, thresholds, notepaper, alch).
-> 4. Enable safety teleports and set health thresholds.
-> 5. Optionally enable preset manager and assign task-specific presets.
-> 6. Configure world hopping and break schedule if needed.
-
-
-
-:::::hidden
-
-## Combat Settings
-
-:::::
-
-### Ability Options
-- **Use Darkness**: Automatically activates the Darkness ability when available
-- **Movement Abilities**:
- - Use Surge: Enables Surge ability during movement
- - Use Dive: Enables Dive ability during movement
- - Use Teleports: Allows teleportation during movement
-
-### Targeting Options
-- **Attack Range**: Sets the maximum distance to target NPCs (0-30 tiles)
-
-### Prayer Settings
-- **Auto Prayer Switching**: Automatically switches protection prayers based on monster attack styles
- - Use Curse Prayers: Uses Deflect prayers instead of Protect prayers
-- **Prayer Categories**:
- - Protective: Soul Split, Protect/Deflect prayers
- - Melee: Melee-boosting prayers
- - Ranged: Ranged-boosting prayers
- - Magic: Magic-boosting prayers
- - Necromancy: Necromancy-related prayers
-- **Prayer Restoration**:
- - Prayer Restore Potions: Uses prayer/restore potions when prayer points drop below set percentage
- - Prayer Renewal: Maintains prayer renewal buff
- - Elven Ritual Shard: Uses the shard when available for prayer restoration
-
-### Potions
-- **Combat Potions**:
- - Overloads: Maintains overload buff
- - Antifire: Uses antifire potions (automatic for dragon tasks)
- - Weapon Poison: Maintains weapon poison buff
- - Aggression Potion: Uses aggression potions to draw monster attention
- - Charming Potion: Uses charming potions for increased charm drops
-
-## Slayer Settings
-
-### Basic Configuration
-- **Slayer Master Selection**: Choose your preferred Slayer master
-- **Point Farming**: Enables efficient Slayer point farming
- - Speed Farming Mode: Skips banking for faster tasks
- - Custom Highest Master: Select specific master for bonus point tasks as by default the master is calculated based on slayer/combat level
-
-### Task Management
-- **NPC Contact**: Uses NPC Contact spell to get new tasks (must be on action bar)
-- **Bank on Full Inventory**: Automatically banks when inventory is full
-- **Task Block List**: Manage list of tasks to block/skip
-- **Cancel Only**: Only cancels tasks instead of blocking them
-
-### Safety Features
-- **Low Health Teleport**: Automatically teleports when health drops below set percentage
-- **Teleport Options**:
- - War's Retreat: Uses War's Retreat teleport
-
-## Loot Settings
-
-### Area Looting
-- **Enable Area Loot**: Automatically loots items in area
-- **Loot Range**: Sets distance for area looting (tiles)
-- **Loot Delay**: Delay between looting items (milliseconds)
-
-### Loot Options
-- **Loot All**: Picks up all items except blacklisted ones
-- **Loot All Stackables**: Only picks up stackable items
-- **Use Value Threshold**: Only picks up items that meet the game's monetary value threshold (must be enabled in game settings)
-- **Use Magic Notepaper**: Automatically notes specific items
-- **High Alchemy**: Performs high alchemy on specified items
-
-### Loot Lists
-- **Items to Loot**: Custom list of items to pick up
-- **Notepaper Items**: Items to use notepaper on
-- **Alchemy Items**: Items to high alchemize
-- **Blacklist**: Items to never pick up
-
-## Extra Features
-
-### Bones and Ashes
-- **Auto-bury Bones**: Automatically buries bones
-- **Auto-scatter Ashes**: Automatically scatters ashes
-- **Custom Lists**: Configure which bones/ashes to process
-
-### World Hopping
-- **World Type**: Choose between P2P/F2P worlds
-- **Player Check**: Hops when players are detected within range
-- **World Criteria**: Set ping and player count preferences
-
-### Break System
-- **Task Delay**: Time between tasks
-- **Break Duration**: Length of breaks
-- **Break Scheduling**: Configure multiple break periods
-
-### Preset Management
-- **Use Preset Manager**: Enables custom bank presets
-- **Default Preset**: Set default preset number
-- **Task Presets**: Configure specific presets for different tasks
-
-## Tips
-- Ensure area looting is enabled in-game settings with 1 item opens loot inventory
-- For value-based looting, configure your preferred value threshold in the game settings
-- Bank presets should be properly configured in-game before use
-- NPC Contact must be on action bar for automatic task getting
-- For dragon tasks, antifire protection is automatically enabled
-
-
\ No newline at end of file
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diff --git a/docs/Scripts/Slayer/CoaezSlayer/changes.json b/docs/Scripts/Slayer/SlayerWithUs/changes.json
similarity index 74%
rename from docs/Scripts/Slayer/CoaezSlayer/changes.json
rename to docs/Scripts/Slayer/SlayerWithUs/changes.json
index cd63ab4a..009ea8b6 100644
--- a/docs/Scripts/Slayer/CoaezSlayer/changes.json
+++ b/docs/Scripts/Slayer/SlayerWithUs/changes.json
@@ -1,10 +1,9 @@
[
-
{
- "date": "2024-11-17",
+ "date": "2026-03-30",
"title": "v1.0.0",
"items": [
"Release"
]
}
-]
\ No newline at end of file
+]
diff --git a/docs/Scripts/Slayer/SlayerWithUs/index.md b/docs/Scripts/Slayer/SlayerWithUs/index.md
new file mode 100644
index 00000000..cdd20441
--- /dev/null
+++ b/docs/Scripts/Slayer/SlayerWithUs/index.md
@@ -0,0 +1,175 @@
+---
+title: SlayerWithUs
+description: All-in-one Slayer script supporting 195+ tasks, 15 masters, point farming, per-task combat profiles, looting, and custom paths.
+slug: /SlayerWithUs
+---
+
+import React from 'react';
+import TopBanner from '@site/src/components/TopBanner';
+import ContentBlock from '@site/src/components/ContentBlock';
+import Changelog from '@site/src/components/Changelog';
+import changes from './changes.json'
+
+
+
+
+:::::hidden
+
+## Overview
+
+:::::
+
+
+
+> SlayerWithUs is a comprehensive all-in-one Slayer script supporting **195+ tasks** across **15 Slayer masters**. It handles task assignment, navigation, combat, looting, banking, death recovery, and custom pathing — all fully configurable per task.
+
+
+
+
+
+> - Automatic task assignment via NPC Contact or walking to master
+> - Point farming mode with dedicated 10th-task bonus master
+> - Per-task combat profiles with prayer, potion, and food management
+> - 4 attack styles: Melee, Ranged, Magic, Necromancy
+> - 4 prayer modes: Disabled, Soul Split, Protect by Style, Hybrid
+> - Area looting with value threshold and wildcard patterns
+> - Herb bag, gem bag support
+> - 500+ pre-configured task locations
+> - Custom path system with 10 step types for custom navigation generation
+> - Automatic death recovery with item reclamation
+> - Per-task location selection with configurable combat radius
+> - Task priority system for preferred task ordering
+> - Auto-banking between tasks with 9 supported bank locations
+
+
+
+
+
+> - **Turael** / **Spria** — Burthorpe (low level)
+> - **Jacquelyn** — Lumbridge
+> - **Vannaka** — Varrock
+> - **Mazchna** / **Achtryn** — Canifis
+> - **The Raptor** — Feldip Hills
+> - **Chaeldar** — Zanaris
+> - **Sumona** — Pollnivneach
+> - **Lapalok** / **Duradel** — Shilo Village
+> - **Kuradal** — Dungeoneering
+> - **Morvran** / **Laniakea** — Menaphos
+> - **Mandrith** — Wilderness (PvP)
+
+
+
+
+
+> - Area Looting enabled in-game (with "1 item opens loot window")
+> - Appropriate combat gear and action bar configured
+> - NPC Contact on your action bar if using automatic task assignment
+> - Food and prayer potions in your bank preset
+> - Slayer level appropriate for your chosen master
+
+
+
+
+
+> 1. Select your Slayer master (or enable Point Farm Mode and pick a bonus master).
+> 2. Configure your default combat profile — attack style, prayer mode, food/potion thresholds.
+> 3. Optionally set per-task combat overrides in the Combat tab.
+> 4. Configure loot rules — value threshold, stackables, custom patterns.
+> 5. Choose task locations in the Locations tab and adjust combat radius if needed.
+> 6. Optionally set up task priorities or custom navigation paths.
+
+
+
+:::::hidden
+
+## General Settings
+
+:::::
+
+
+
+
+
+> - **Point Farm Mode**: Cycles between a low-level master for fast tasks and a high-level master every 10th task for bonus Slayer points
+> - **Slayer Master**: Select your primary Slayer master from 15 supported masters
+> - **Current Task Handling**: Resumes an in-progress task or fetches a new one
+> - **Use NPC Contact**: Uses the NPC Contact spell to get tasks without walking to the master — falls back to walking if the spell fails
+> - **Bank After Every Task**: Deposits loot at a bank between each task completion
+
+
+
+:::::hidden
+
+## Combat Settings
+
+:::::
+
+
+
+
+
+> **Default Combat Profile** applies to all tasks unless overridden:
+> - **Attack Style**: Melee, Ranged, Magic, or Necromancy
+> - **Prayer Mode**: Disabled, Soul Split, Protect by Style (auto-switches based on monster), or Hybrid (Soul Split above HP threshold, protection below)
+> - **Use Curses**: Uses Deflect prayers instead of Protect prayers
+> - **Food**: Automatically eats when HP drops below the configured heal threshold (default 50%)
+> - **Prayer Restore**: Drinks prayer potions when points drop below threshold (default 30%)
+> - **Prayer Renewal**: Maintains prayer renewal buff
+> - **Overloads**: Maintains overload potion buff
+>
+> **Per-Task Overrides**: Enable the Override toggle on any task in the combat table to use a custom combat profile for that specific task.
+
+
+
+:::::hidden
+
+## Loot Settings
+
+:::::
+
+
+
+
+
+> - **Minimum Value**: Set a GP value threshold — items below this value are ignored (default 5,000 GP)
+> - **Loot All Stackables**: Picks up all stackable items regardless of value
+> - **Stackables Ignore Value Threshold**: Stackable items bypass the minimum value filter entirely
+> - **Herb Bag**: Automatically stashes herbs into your herb bag (supports upgraded version)
+> - **Gem Bag**: Automatically stashes gems into your gem bag
+> - **Custom Loot Patterns**: Define wildcard patterns for specific items to always loot (supports `*` and `?` wildcards, case-insensitive)
+
+
+
+:::::hidden
+
+## Custom Paths
+
+:::::
+
+
+
+> Create custom navigation paths for any task/location combination. Useful for tasks where default navigation doesn't reach the optimal spot.
+>
+> **Step Types:**
+> - **MOVE_TO** — Walk to absolute coordinates (X, Y, Plane)
+> - **MOVE_RELATIVE** — Move relative to current position
+> - **INTERACT_OBJECT** — Interact with a scene object (e.g. open a door, climb stairs)
+> - **INTERACT_NPC** — Interact with an NPC
+> - **USE_ITEM** — Use an item from backpack, equipment, or action bar
+> - **MINIMENU** — Right-click menu interaction on a target
+> - **INTERACT_INTERFACE** — Click a specific interface component
+> - **WAIT** — Pause for a set duration (ms)
+> - **WAIT_FOR_INTERFACE** — Wait until a game interface opens (with timeout)
+> - **ATTACK** — Signals navigation is complete, begin combat
+>
+> Paths are saved per task and optionally per location key. Set an **Arrival Area** to define when the path is considered complete.
+
+
+
+:::::hidden
+
+## Changelog
+
+:::::
+
+