Some games only have native anaglyph output, like Limbo, ETHER VAPOR, Cloudy with a Chance of Meatballs, Downtown Run , Magic Carpet, Knights of the Temple II, Nanosaur II: Hatchling, Rocketbirds: Hardboiled Chicken, Serious Sam: The First Encounter, Super Win the Game, Test Drive Unlimited 2 and The Rockin' Dead.
3DtoElse currently doesn't support Anaglyph to other output methods, but it could, there's an existing .glsl shader that can do this.
I know the conversion probably will probably be riddled with artifacts, but given anaglyph in it's intended format is filled with artifacts anyway, I think that would be an acceptable trade off so we could have some kind of 3D output of these games on modern 3D displays.
Is there any change Anaglyph to SBS or other 3D outputs can be added to the reshade sharers here?
Some games only have native anaglyph output, like Limbo, ETHER VAPOR, Cloudy with a Chance of Meatballs, Downtown Run , Magic Carpet, Knights of the Temple II, Nanosaur II: Hatchling, Rocketbirds: Hardboiled Chicken, Serious Sam: The First Encounter, Super Win the Game, Test Drive Unlimited 2 and The Rockin' Dead.
3DtoElse currently doesn't support Anaglyph to other output methods, but it could, there's an existing .glsl shader that can do this.
I know the conversion probably will probably be riddled with artifacts, but given anaglyph in it's intended format is filled with artifacts anyway, I think that would be an acceptable trade off so we could have some kind of 3D output of these games on modern 3D displays.
Is there any change Anaglyph to SBS or other 3D outputs can be added to the reshade sharers here?