Hi,
I unfortunately found an annoying problem with the shader - it does not take into consideration preprocessor directives like RESHADE_DEPTH_INPUT_X_SCALE or RESHADE_DEPTH_INPUT_LINEARIZATION_FAR_PLANE.
So, to me, the shader was totally unusable, until I modified it a tiny bit. Adding support for RESHADE_DEPTH_INPUT_X_SCALE was not diffcult for somebody who can't code at all, all it took is copying lines from reshade.fxh to the correct place... but implementing RESHADE_DEPTH_INPUT_LINEARIZATION_FAR_PLANE is not something I can do..
Would it be diffcult for you to modify the shader to respect these preprocessors? So the shader can be used in non standard cases where the depth buffer needs to be altered.. or in conjuction with other shaders like MXAO, which have support for these directives.
Thanks
Hi,
I unfortunately found an annoying problem with the shader - it does not take into consideration preprocessor directives like RESHADE_DEPTH_INPUT_X_SCALE or RESHADE_DEPTH_INPUT_LINEARIZATION_FAR_PLANE.
So, to me, the shader was totally unusable, until I modified it a tiny bit. Adding support for RESHADE_DEPTH_INPUT_X_SCALE was not diffcult for somebody who can't code at all, all it took is copying lines from reshade.fxh to the correct place... but implementing RESHADE_DEPTH_INPUT_LINEARIZATION_FAR_PLANE is not something I can do..
Would it be diffcult for you to modify the shader to respect these preprocessors? So the shader can be used in non standard cases where the depth buffer needs to be altered.. or in conjuction with other shaders like MXAO, which have support for these directives.
Thanks