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141 lines (104 loc) · 4.95 KB
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import os
import json
from recipe import Recipe
import recipe
import asyncio
from nicegui import ui
from material import Material
# Create Basic Materials:
water = Material(name="WATER", emoji="💧")
fire = Material(name="FIRE", emoji="🔥")
earth = Material(name="EARTH", emoji="🪱")
air = Material(name="AIR", emoji="💨")
dna = Material(name="DNA", emoji="🧬")
discovered_materials = [water, fire, earth, air, dna]
material_list = []
script_dir = os.path.dirname(__file__)
filename = "recipes.json"
def initDiscoveredMaterials():
with open(os.path.join(script_dir, filename), 'r') as file:
data = json.load(file)
recipes = [Recipe(r["material_list"], Material(**r["output"])) for r in data]
# Init discovered materials
for recipe in recipes:
if recipe.output not in discovered_materials:
discovered_materials.append(recipe.output)
def clearRecipes(ui_list, crafting_area):
recipe.clearRecipes()
discovered_materials.clear()
discovered_materials.extend([water, fire, earth, air, dna])
updateDiscoveredMaterialsList(ui_list, crafting_area)
material_list.clear()
crafting_area.clear()
def updateDiscoveredMaterialsList(ui_list, crafting_area):
ui_list.clear()
for material in discovered_materials:
with ui_list:
item = ui.item().classes('bg-white rounded-lg shadow-md')
item.on_click(lambda m=material: addToCraftingArea(m, crafting_area))
with item:
with ui.item_section():
ui.item_label(f"{material.emoji} {material.name}")
def removeFromCraftingArea(material, crafting_area, item):
material_list.remove(material)
crafting_area.remove(item)
def addToCraftingArea(material, crafting_area):
if len(material_list) < 2:
material_list.append(material)
ui.notify(f"Added {material.emoji} {material.name} to the crafting area!")
with crafting_area:
item = ui.item().classes('bg-white rounded-lg shadow-md')
item.on_click(lambda: removeFromCraftingArea(material, crafting_area, item))
with item:
with ui.item_section():
ui.item_label(f"{material.emoji} {material.name}")
async def onCraftButtonClick(materials, spinner, ui_list, crafting_area):
spinner.set_visibility(visible=True)
await asyncio.sleep(0.1) # Let the UI update to show the spinner
await craft(materials)
spinner.set_visibility(visible=False)
updateDiscoveredMaterialsList(ui_list, crafting_area)
async def craft(materials):
if len(materials) < 2:
ui.notify("You need two materiuals to craft something!", type= 'warning')
return
with open(os.path.join(script_dir, filename), 'r') as file:
data = json.load(file)
recipes = [Recipe(r["material_list"], Material(**r["output"])) for r in data]
for m_recipe in recipes:
if materials[0] in m_recipe.material_list and materials[1] in m_recipe.material_list:
ui.notify(f"You already discovered {m_recipe.output.emoji} {m_recipe.output.name}!", type= 'warning')
return
new_material = recipe.createRecipe(materials[0], materials[1])
discovered_materials.append(new_material)
ui.notify("Discovered new recipe!", type= 'positive')
ui.notify(f"Added {new_material.emoji} {new_material.name} to discovered materials!")
initDiscoveredMaterials()
ui.query('body').style('font-family: monospace;')
ui.header().classes('bg-transparent')
with ui.column().classes('w-full items-center'):
ui.label("Open Source Alchemy 🧪").style('color: black; font-size: 200%').classes('justify-center ')
with ui.row().classes('justify-center w-full'):
with ui.column():
crafting_area = ui.column().classes('bg-neutral-100 rounded-lg shadow-md min-w-[120px] min-h-[120px] items-center p-3')
with ui.row():
spinner = ui.spinner(size='lg')
spinner.set_visibility(visible=False)
craft_button = ui.button('🛠️', color= 'transparent').props('round').style('font-size: 150%')
craft_button.tooltip('Craft')
with ui.column().classes('items-center'):
discoveredMaterials_list = ui.scroll_area().classes('bg-neutral-100 rounded-lg shadow-md max-h-96 min-w-[200px]')
with ui.row():
reset_button = ui.button('Reset 🔄️', color='transparent', on_click=lambda: clearRecipes(discoveredMaterials_list, crafting_area))
reset_button.style('font-size: 115%').classes('rounded-lg')
reset_button.tooltip('Reset discovered materials')
updateDiscoveredMaterialsList(discoveredMaterials_list, crafting_area)
@craft_button.on_click
async def craft_button_click():
materials = []
for material in material_list:
materials.append(material.name.strip().upper())
await onCraftButtonClick(materials, spinner, discoveredMaterials_list,crafting_area)
material_list.clear()
crafting_area.clear()
ui.run()