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434 lines (369 loc) · 18.6 KB
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# PiCycle - Python Exersize Bike Trainer
# Copyright (C) 2019 Jason Birch
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#/****************************************************************************/
#/* PiCycle - Python Exersize Bike Trainer. */
#/* ------------------------------------------------------------------------ */
#/* V1.00 - 2019-02-14 - Jason Birch */
#/* ------------------------------------------------------------------------ */
#/* Event finite state machine class. */
#/****************************************************************************/
import os
import datetime
import pygame
class Event:
# /************************/
# /* Define event states. */
#/************************/
STATE_EVENT_OFF = 0
STATE_EVENT_FALSE_START = 1
STATE_EVENT_START = 2
STATE_EVENT_BRAKE = 3
STATE_EVENT_READY = 4
STATE_EVENT_GO = 5
STATE_EVENT_RUNNING = 6
STATE_EVENT_PAUSED = 7
STATE_EVENT_FINISH = 8
def __init__(self):
# /*******************************/
# /* Initialise class variables. */
#/*******************************/
self.WavBrake = pygame.mixer.Sound("SOUND/brake.wav")
self.WavReady = pygame.mixer.Sound("SOUND/ready.wav")
self.WavGo = pygame.mixer.Sound("SOUND/go.wav")
self.WavFinish = pygame.mixer.Sound("SOUND/finish.wav")
self.RecordAvgSpeed = 0.0
self.RecordAvgSpeedUser = "CU1"
self.RecordDistance = 0.0
self.RecordDistanceUser = "CU1"
self.RecordFinishDistance = 0.0
self.RecordFinishDistanceUser = "CU1"
self.RecordLapTime = datetime.timedelta(1, -1)
self.RecordLapTimeUser = "CU1"
self.RecordFinishTime = datetime.timedelta(1, -1)
self.RecordFinishTimeUser = "CU1"
self.Reset(0, [])
#/************************************/
#/* Reset class to known idle state. */
#/************************************/
def Reset(self, Cyclist, Cycles):
self.ThisCyclist = Cyclist
self.ThisCycles = Cycles
self.EventName = "DEMO"
self.Start(self.EventName)
#/*******************/
#/* Start an event. */
#/*******************/
def Start(self, NewEventName):
# /************************************************************************/
# /* Reset all cycles and set their speed range to user's selected level. */
#/************************************************************************/
for Count in range(len(self.ThisCycles)):
self.ThisCycles[Count].Reset()
self.ThisCycles[Count].SetSpeedRange(self.ThisCycles[self.ThisCyclist].GetUser().GetLevel() - 5, self.ThisCycles[self.ThisCyclist].GetUser().GetLevel() + 5)
# /*****************************************************/
# /* Load the relavent event data from the event file. */
#/*****************************************************/
self.EventName = NewEventName
self.LoadEvent(self.EventName + ".EVT")
# /*********************************************************************/
# /* Load the user's historic date for the event from the user's file. */
#/*********************************************************************/
if self.ThisCycles:
self.ThisCycles[self.ThisCyclist].GetUser().LoadUserEvent(self.EventName + ".UEV")
# /****************************************************************/
# /* Load the records for this event from the event records file. */
#/****************************************************************/
self.LoadRecords(self.EventName + ".REC")
# /**********************************************************/
# /* Set the timers to the current date and time initially. */
#/**********************************************************/
self.PauseStartTime = datetime.datetime.now()
self.PauseTime = datetime.datetime.now()
self.StartTime = datetime.datetime.now()
self.FinishTime = datetime.datetime.now()
self.StateTimer = datetime.datetime.now()
#/*************************************************/
#/* Load event data from the specific event file. */
#/*************************************************/
def LoadEvent(self, FileName):
self.EventState = self.STATE_EVENT_START
self.ElapseTime = datetime.timedelta(0, 0)
self.LapCount = 10
self.LapDistance = 1.0
File = open("EVENTS/" + FileName, 'r', 0)
TextLine = "."
while TextLine != "":
TextLine = File.readline()
if TextLine[:12] == "ELAPSE_TIME=":
self.ElapseTime = datetime.timedelta(0, int(TextLine[12:]))
elif TextLine[:10] == "LAP_COUNT=":
self.LapCount = int(TextLine[10:])
elif TextLine[:13] == "LAP_DISTANCE=":
self.LapDistance = float(TextLine[13:])
elif TextLine[:12] == "EVENT_STATE=":
self.EventState = int(TextLine[12:])
File.close()
self.Distance = self.LapCount * self.LapDistance
#/************************************************************/
#/* Load event records from the specific event records file. */
#/************************************************************/
def LoadRecords(self, FileName):
self.RecordAvgSpeed = 0.0
self.RecordAvgSpeedUser = "CU1"
self.RecordDistance = 0.0
self.RecordDistanceUser = "CU1"
self.RecordFinishDistance = 0.0
self.RecordFinishDistanceUser = "CU1"
self.RecordLapTime = datetime.timedelta(1, -1)
self.RecordLapTimeUser = "CU1"
self.RecordFinishTime = datetime.timedelta(1, -1)
self.RecordFinishTimeUser = "CU1"
if os.path.isfile("USER_EVENT/" + FileName):
File = open("USER_EVENT/" + FileName, 'r', 0)
TextLine = "."
while TextLine != "":
TextLine = File.readline()
if TextLine[:16] == "RECORD_LAP_TIME=":
self.RecordLapTime = datetime.timedelta(0, int(TextLine[16:]))
elif TextLine[:21] == "RECORD_LAP_TIME_USER=":
self.RecordLapTimeUser = TextLine[21:24]
elif TextLine[:17] == "RECORD_AVG_SPEED=":
self.RecordAvgSpeed = float(TextLine[17:])
elif TextLine[:22] == "RECORD_AVG_SPEED_USER=":
self.RecordAvgSpeedUser = TextLine[22:25]
elif TextLine[:16] == "RECORD_DISTANCE=":
self.RecordDistance = float(TextLine[16:])
elif TextLine[:21] == "RECORD_DISTANCE_USER=":
self.RecordDistanceUser = TextLine[21:24]
elif TextLine[:23] == "RECORD_FINISH_DISTANCE=":
self.RecordFinishDistance = float(TextLine[23:])
elif TextLine[:28] == "RECORD_FINISH_DISTANCE_USER=":
self.RecordFinishDistanceUser = TextLine[28:31]
elif TextLine[:19] == "RECORD_FINISH_TIME=":
self.RecordFinishTime = datetime.timedelta(0, int(TextLine[19:]))
elif TextLine[:24] == "RECORD_FINISH_TIME_USER=":
self.RecordFinishTimeUser = TextLine[24:27]
#/**********************************************************/
#/* Save event records to the specific event records file. */
#/**********************************************************/
def SaveRecords(self, FileName):
File = open("USER_EVENT/" + FileName, 'w', 0)
File.write("RECORD_LAP_TIME=" + str(self.RecordLapTime.seconds) + "\n")
File.write("RECORD_LAP_TIME_USER=" + self.RecordLapTimeUser + "\n")
File.write("RECORD_AVG_SPEED=" + str(self.RecordAvgSpeed) + "\n")
File.write("RECORD_AVG_SPEED_USER=" + self.RecordAvgSpeedUser + "\n")
File.write("RECORD_DISTANCE=" + str(self.RecordDistance) + "\n")
File.write("RECORD_DISTANCE_USER=" + self.RecordDistanceUser + "\n")
File.write("RECORD_FINISH_DISTANCE=" + str(self.RecordFinishDistance) + "\n")
File.write("RECORD_FINISH_DISTANCE_USER=" + self.RecordFinishDistanceUser + "\n")
File.write("RECORD_FINISH_TIME=" + str(self.RecordFinishTime.seconds) + "\n")
File.write("RECORD_FINISH_TIME_USER=" + self.RecordFinishTimeUser + "\n")
File.close()
#/********************************/
#/* Get the current event state. */
#/********************************/
def GetState(self):
return self.EventState
#/********************************/
#/* Set the current event state. */
#/********************************/
def SetState(self, NewState):
self.EventState = NewState
#/************************************/
#/* Called every application period. */
#/************************************/
def Period(self):
# /********************************************************************/
# /* Before the GO status, ensure the start time is the current time. */
#/********************************************************************/
if self.EventState < self.STATE_EVENT_GO:
self.StartTime = datetime.datetime.now()
# /*************************************************************************/
# /* Before the FINISH status, ensure the finish time is the current time. */
#/*************************************************************************/
if self.EventState < self.STATE_EVENT_FINISH:
self.FinishTime = datetime.datetime.now()
if self.EventState == self.STATE_EVENT_START:
# /******************************************************************/
# /* Event Start Status: Move to Brake status and play brake sound. */
#/******************************************************************/
self.EventState = self.STATE_EVENT_BRAKE
self.WavBrake.play()
elif self.EventState == self.STATE_EVENT_PAUSED:
# /******************************************/
# /* Event Paused Status: Adjust event */
# /* start time to account for paused time. */
#/******************************************/
self.StartTime = self.PauseStartTime + (datetime.datetime.now() - self.PauseTime)
self.StateTimer = datetime.datetime.now()
elif self.EventState == self.STATE_EVENT_FALSE_START:
# /*****************************************************************/
# /* Event False Start Status: After 3 seconds, restart the event. */
#/*****************************************************************/
if (datetime.datetime.now() - self.StateTimer).seconds >= 3:
self.StateTimer = datetime.datetime.now()
self.EventState = self.STATE_EVENT_BRAKE
elif self.EventState == self.STATE_EVENT_BRAKE:
# /**********************************************/
# /* Event Brake Status: After 3 seconds, */
# /* move to Ready status and play ready sound. */
#/**********************************************/
if (datetime.datetime.now() - self.StateTimer).seconds >= 3:
self.StateTimer = datetime.datetime.now()
self.EventState = self.STATE_EVENT_READY
self.WavReady.play()
elif self.EventState == self.STATE_EVENT_READY:
# /**************************************************************/
# /* Event Ready Status: After 2 seconds, */
# /* move to Go status and play go sound. Plus start all cycles.*/
#/**************************************************************/
if (datetime.datetime.now() - self.StateTimer).seconds >= 2:
self.StateTimer = datetime.datetime.now()
self.EventState = self.STATE_EVENT_GO
self.WavGo.play()
for Count in range(len(self.ThisCycles)):
self.ThisCycles[Count].Start()
elif self.EventState == self.STATE_EVENT_GO:
# /************************************************************/
# /* Event Go Status: After 1 second, move to Running status. */
#/************************************************************/
if (datetime.datetime.now() - self.StateTimer).seconds >= 1:
self.StateTimer = datetime.datetime.now()
self.EventState = self.STATE_EVENT_RUNNING
elif self.EventState == self.STATE_EVENT_RUNNING:
# /******************************************************/
# /* Event Running Status: After event, move to Finish */
# /* status and play finish sound. Plus update records. */
#/******************************************************/
if (self.ElapseTime.seconds > 0 and (self.ElapseTime - (self.FinishTime - self.StartTime)).days < 0) or (self.Distance > 0 and self.ThisCycles[self.ThisCyclist].GetEventDistance() >= self.Distance):
self.EventState = self.STATE_EVENT_FINISH
self.StateTimer = datetime.datetime.now()
EventTime = self.FinishTime - self.StartTime
self.ThisCycles[self.ThisCyclist].SetLastPos(self.ThisCycles[self.ThisCyclist].GetPos())
self.ThisCycles[self.ThisCyclist].SetLastEventTime(EventTime)
self.ThisCycles[self.ThisCyclist].SetLastEventDistance(self.ThisCycles[self.ThisCyclist].GetEventDistance())
if self.RecordFinishTime == 0 or EventTime < self.RecordFinishTime:
self.RecordFinishTime = EventTime
self.RecordFinishTimeUser = self.ThisCycles[self.ThisCyclist].GetUser().GetName()
if self.ThisCycles[self.ThisCyclist].GetEventDistance() > self.RecordFinishDistance:
self.RecordFinishDistance = self.ThisCycles[self.ThisCyclist].GetEventDistance()
self.RecordFinishDistanceUser = self.ThisCycles[self.ThisCyclist].GetUser().GetName()
if self.ThisCycles[self.ThisCyclist].GetAvgSpeed() > self.ThisCycles[self.ThisCyclist].GetUser().GetPersonalBestAvgSpeed():
self.ThisCycles[self.ThisCyclist].GetUser().SetPersonalBestAvgSpeed(self.ThisCycles[self.ThisCyclist].GetAvgSpeed())
if self.ThisCycles[self.ThisCyclist].GetAvgSpeed() > self.GetRecordAvgSpeed():
self.SetRecordAvgSpeed(self.ThisCycles[self.ThisCyclist].GetAvgSpeed(), self.ThisCycles[self.ThisCyclist].GetUser().GetName())
if self.ThisCycles[self.ThisCyclist].GetAvgLapTime() < self.ThisCycles[self.ThisCyclist].GetUser().GetPersonalBestLapTime().seconds:
self.ThisCycles[self.ThisCyclist].GetUser().SetPersonalBestLapTime(datetime.timedelta(0, self.ThisCycles[self.ThisCyclist].GetAvgLapTime()))
if self.ThisCycles[self.ThisCyclist].GetAvgLapTime() < self.GetRecordLapTime().seconds:
self.SetRecordLapTime(datetime.timedelta(0, self.ThisCycles[self.ThisCyclist].GetAvgLapTime()), self.ThisCycles[self.ThisCyclist].GetUser().GetName())
self.ThisCycles[self.ThisCyclist].GetUser().SaveUserEvent(self.EventName + ".UEV")
self.SaveRecords(self.EventName + ".REC")
self.WavFinish.play()
elif self.EventState == self.STATE_EVENT_FINISH:
# /*************************************************************/
# /* Event Finish Status: After 5 seconds, move to Off status. */
#/*************************************************************/
if (datetime.datetime.now() - self.StateTimer).seconds >= 5:
self.StartTime = datetime.datetime.now()
self.FinishTime = datetime.datetime.now()
self.StateTimer = datetime.datetime.now()
self.EventState = self.STATE_EVENT_OFF
#/*****************************************************/
#/* Return status of currently in paused mode or not. */
#/*****************************************************/
def IsPaused(self):
return (self.EventState == self.STATE_EVENT_PAUSED)
#/*********************************/
#/* Toggle paused mode on or off. */
#/*********************************/
def Pause(self):
if self.EventState == self.STATE_EVENT_PAUSED:
self.StartTime = self.PauseStartTime + (datetime.datetime.now() - self.PauseTime)
self.EventState = self.EventLastState
else:
self.PauseStartTime = self.StartTime
self.PauseTime = datetime.datetime.now()
self.EventLastState = self.EventState
self.EventState = self.STATE_EVENT_PAUSED
#/*********************************/
#/* Return event elapsed seconds. */
#/*********************************/
def GetElapsedSeconds(self):
TimeDelta = datetime.datetime.now() - self.StartTime
if self.EventState >= self.STATE_EVENT_FINISH:
TimeDelta = self.FinishTime - self.StartTime
return TimeDelta.seconds
#/******************************/
#/* Return event elapsed time. */
#/******************************/
def GetElapsedTime(self):
TimeDelta = datetime.datetime.now() - self.StartTime
if self.EventState >= self.STATE_EVENT_FINISH:
TimeDelta = self.FinishTime - self.StartTime
return str(TimeDelta).split(".")[0]
#/********************************/
#/* Return event remaining time. */
#/********************************/
def GetRemainingTime(self):
TimeDelta = self.ElapseTime - (datetime.datetime.now() - self.StartTime) + datetime.timedelta(0, 1)
if TimeDelta.days < 0:
TimeDelta = datetime.timedelta(0)
return str(TimeDelta).split(".")[0]
#/**************************/
#/* Get event elapse time. */
#/**************************/
def GetElapseTime(self):
return self.ElapseTime
#/***************************/
#/* Get event lap distance. */
#/***************************/
def GetLapDistance(self):
return self.LapDistance
#/***********************/
#/* Get event distance. */
#/***********************/
def GetDistance(self):
return self.Distance
#/************************/
#/* Get event lap count. */
#/************************/
def GetLapCount(self):
if self.LapCount == 0:
return 1
else:
return self.LapCount
#/************************/
#/* Get record lap time. */
#/************************/
def GetRecordLapTime(self):
return self.RecordLapTime
#/************************/
#/* Set record lap time. */
#/************************/
def SetRecordLapTime(self, NewRecordLapTime, NewUser):
self.RecordLapTime = NewRecordLapTime
self.RecordLapTimeUser = NewUser
#/*****************************/
#/* Get record average speed. */
#/*****************************/
def GetRecordAvgSpeed(self):
return self.RecordAvgSpeed
#/*****************************/
#/* Set record average speed. */
#/*****************************/
def SetRecordAvgSpeed(self, NewRecordAvgSpeed, NewUser):
self.RecordAvgSpeed = NewRecordAvgSpeed
self.RecordAvgSpeedUser = NewUser