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HotPathState.lua
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330 lines (296 loc) · 11.6 KB
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local QuestTogether = _G.QuestTogether
local function NewWeakKeyTable()
return setmetatable({}, { __mode = "k" })
end
local function EnsureWeakKeyTable(value)
if type(value) == "table" then
return value
end
return NewWeakKeyTable()
end
local function BindRuntimeReferenceAliases(self, state)
self.worldQuestAreaStateByQuestID = state.taskArea.worldByQuestID
self.bonusObjectiveAreaStateByQuestID = state.taskArea.bonusByQuestID
self.questSnapshotByQuestID = state.questSnapshot.byQuestID
self.questSnapshotOrder = state.questSnapshot.order
self.nameplateQuestTextCache = state.nameplate.textCache
self.nameplateQuestStateByGuid = state.nameplate.questStateByGuid
self.nameplateQuestStateByUnitToken = state.nameplate.questStateByUnitToken
self.nameplateQuestGuidByUnitToken = state.nameplate.questGuidByUnitToken
self.nameplateIconByUnitFrame = state.nameplate.iconByUnitFrame
self.nameplateHealthOverlayByUnitFrame = state.nameplate.healthOverlayByUnitFrame
self.nameplateBubbleByUnitFrame = state.nameplate.bubbleByUnitFrame
self.nameplateBubbleStateByFrame = state.nameplate.bubbleStateByFrame
self.nameplateRefreshPendingByUnitToken = state.nameplate.refreshPendingByUnitToken
self.nameplateRefreshGenerationByUnitToken = state.nameplate.refreshGenerationByUnitToken
self.nameplateHealthTintRefreshPendingByUnitToken = state.nameplate.healthTintRefreshPendingByUnitToken
self.nameplateTooltipResolveRetryCountByUnitToken = state.nameplate.tooltipResolveRetryCountByUnitToken
self.personalBubbleSliderHandlesByFrame = state.personalBubble.sliderHandlesByFrame
self.personalBubbleDialogPositionByFrame = state.personalBubble.dialogPositionByFrame
self.deferredWorkState = state.runtime.deferredWorkState
end
function QuestTogether:EnsureRuntimeStateStore()
local state = self.runtimeStateStore
if type(state) ~= "table" then
state = {}
self.runtimeStateStore = state
end
if type(state.taskArea) ~= "table" then
state.taskArea = {}
end
if type(state.taskArea.worldByQuestID) ~= "table" then
state.taskArea.worldByQuestID = type(self.worldQuestAreaStateByQuestID) == "table"
and self.worldQuestAreaStateByQuestID
or {}
end
if type(state.taskArea.bonusByQuestID) ~= "table" then
state.taskArea.bonusByQuestID = type(self.bonusObjectiveAreaStateByQuestID) == "table"
and self.bonusObjectiveAreaStateByQuestID
or {}
end
if type(state.taskArea.resolvedByQuestID) ~= "table" then
state.taskArea.resolvedByQuestID = {}
end
if type(state.taskArea.resolutionOrder) ~= "table" then
state.taskArea.resolutionOrder = {}
end
if type(state.taskArea.generation) ~= "number" then
state.taskArea.generation = 0
end
if state.taskArea.pendingAnnounce ~= true then
state.taskArea.pendingAnnounce = false
end
if type(state.questSnapshot) ~= "table" then
state.questSnapshot = {}
end
if type(state.questSnapshot.byQuestID) ~= "table" then
state.questSnapshot.byQuestID = type(self.questSnapshotByQuestID) == "table"
and self.questSnapshotByQuestID
or {}
end
if type(state.questSnapshot.order) ~= "table" then
state.questSnapshot.order = type(self.questSnapshotOrder) == "table"
and self.questSnapshotOrder
or {}
end
if type(state.questSnapshot.generation) ~= "number" then
state.questSnapshot.generation = 0
end
if type(state.nameplate) ~= "table" then
state.nameplate = {}
end
if type(state.nameplate.questStateByGuid) ~= "table" then
state.nameplate.questStateByGuid = type(self.nameplateQuestStateByGuid) == "table"
and self.nameplateQuestStateByGuid
or {}
end
if type(state.nameplate.questStateByUnitToken) ~= "table" then
state.nameplate.questStateByUnitToken = type(self.nameplateQuestStateByUnitToken) == "table"
and self.nameplateQuestStateByUnitToken
or {}
end
if type(state.nameplate.questGuidByUnitToken) ~= "table" then
state.nameplate.questGuidByUnitToken = type(self.nameplateQuestGuidByUnitToken) == "table"
and self.nameplateQuestGuidByUnitToken
or {}
end
if type(state.nameplate.textCache) ~= "table" then
state.nameplate.textCache = type(self.nameplateQuestTextCache) == "table"
and self.nameplateQuestTextCache
or {}
end
if type(state.nameplate.refreshGenerationByUnitToken) ~= "table" then
state.nameplate.refreshGenerationByUnitToken = type(self.nameplateRefreshGenerationByUnitToken) == "table"
and self.nameplateRefreshGenerationByUnitToken
or {}
end
if type(state.nameplate.refreshPendingByUnitToken) ~= "table" then
state.nameplate.refreshPendingByUnitToken = type(self.nameplateRefreshPendingByUnitToken) == "table"
and self.nameplateRefreshPendingByUnitToken
or {}
end
if type(state.nameplate.healthTintRefreshPendingByUnitToken) ~= "table" then
state.nameplate.healthTintRefreshPendingByUnitToken =
type(self.nameplateHealthTintRefreshPendingByUnitToken) == "table"
and self.nameplateHealthTintRefreshPendingByUnitToken
or {}
end
if type(state.nameplate.tooltipResolveRetryCountByUnitToken) ~= "table" then
state.nameplate.tooltipResolveRetryCountByUnitToken =
type(self.nameplateTooltipResolveRetryCountByUnitToken) == "table"
and self.nameplateTooltipResolveRetryCountByUnitToken
or {}
end
if type(state.nameplate.iconByUnitFrame) ~= "table" then
state.nameplate.iconByUnitFrame = EnsureWeakKeyTable(self.nameplateIconByUnitFrame)
end
if type(state.nameplate.healthOverlayByUnitFrame) ~= "table" then
state.nameplate.healthOverlayByUnitFrame = EnsureWeakKeyTable(self.nameplateHealthOverlayByUnitFrame)
end
if type(state.nameplate.bubbleByUnitFrame) ~= "table" then
state.nameplate.bubbleByUnitFrame = EnsureWeakKeyTable(self.nameplateBubbleByUnitFrame)
end
if type(state.nameplate.bubbleStateByFrame) ~= "table" then
state.nameplate.bubbleStateByFrame = EnsureWeakKeyTable(self.nameplateBubbleStateByFrame)
end
if type(state.personalBubble) ~= "table" then
state.personalBubble = {}
end
if type(state.personalBubble.sliderHandlesByFrame) ~= "table" then
state.personalBubble.sliderHandlesByFrame = EnsureWeakKeyTable(self.personalBubbleSliderHandlesByFrame)
end
if type(state.personalBubble.dialogPositionByFrame) ~= "table" then
state.personalBubble.dialogPositionByFrame = EnsureWeakKeyTable(self.personalBubbleDialogPositionByFrame)
end
if type(state.runtime) ~= "table" then
state.runtime = {}
end
if state.runtime.pendingScheduledTaskAreaRefreshShouldAnnounce ~= true then
state.runtime.pendingScheduledTaskAreaRefreshShouldAnnounce = false
end
if state.runtime.pendingDeferredNameplateQuestStateRefresh ~= true then
state.runtime.pendingDeferredNameplateQuestStateRefresh = false
end
if type(state.runtime.deferredNameplateQuestStateRefreshGeneration) ~= "number" then
state.runtime.deferredNameplateQuestStateRefreshGeneration = 0
end
if type(state.runtime.nameplateFullRefreshGeneration) ~= "number" then
state.runtime.nameplateFullRefreshGeneration = 0
end
if type(state.runtime.deferredWorkState) ~= "table" then
state.runtime.deferredWorkState = type(self.deferredWorkState) == "table" and self.deferredWorkState or {}
end
if type(state.runtime.deferredWorkState.generations) ~= "table" then
state.runtime.deferredWorkState.generations = {}
end
if type(state.runtime.deferredWorkState.entries) ~= "table" then
state.runtime.deferredWorkState.entries = {}
end
if state.runtime.pendingWaypointIntent ~= nil and type(state.runtime.pendingWaypointIntent) ~= "table" then
state.runtime.pendingWaypointIntent = nil
end
BindRuntimeReferenceAliases(self, state)
return state
end
function QuestTogether:GetTaskAreaStateStore(taskType)
local state = self:EnsureRuntimeStateStore()
if taskType == "bonus" then
return state.taskArea.bonusByQuestID
end
return state.taskArea.worldByQuestID
end
function QuestTogether:GetTaskAreaSubsystemStateStore()
return self:EnsureRuntimeStateStore().taskArea
end
function QuestTogether:GetTaskAreaResolverStore()
return self:GetTaskAreaSubsystemStateStore().resolvedByQuestID
end
function QuestTogether:GetTaskAreaResolutionOrder()
return self:GetTaskAreaSubsystemStateStore().resolutionOrder
end
function QuestTogether:GetTaskAreaResolution(questID)
local numericQuestID = self.NormalizeQuestID and self:NormalizeQuestID(questID) or nil
if not numericQuestID then
return nil
end
return self:GetTaskAreaResolverStore()[numericQuestID]
end
function QuestTogether:GetQuestSnapshotStateStore()
return self:EnsureRuntimeStateStore().questSnapshot
end
function QuestTogether:GetQuestSnapshotByQuestID()
return self:GetQuestSnapshotStateStore().byQuestID
end
function QuestTogether:GetQuestSnapshotOrder()
return self:GetQuestSnapshotStateStore().order
end
function QuestTogether:GetQuestSnapshot(questID)
local numericQuestID = self.NormalizeQuestID and self:NormalizeQuestID(questID) or nil
if not numericQuestID then
return nil
end
return self:GetQuestSnapshotByQuestID()[numericQuestID]
end
function QuestTogether:ResetQuestSnapshotStateStore()
local state = self:GetQuestSnapshotStateStore()
wipe(state.byQuestID)
wipe(state.order)
state.generation = 0
return state
end
function QuestTogether:ResetTaskAreaStateStore()
local state = self:EnsureRuntimeStateStore()
wipe(state.taskArea.worldByQuestID)
wipe(state.taskArea.bonusByQuestID)
wipe(state.taskArea.resolvedByQuestID)
wipe(state.taskArea.resolutionOrder)
state.taskArea.generation = 0
state.taskArea.pendingAnnounce = false
return state.taskArea
end
function QuestTogether:GetNameplateStateStore()
return self:EnsureRuntimeStateStore().nameplate
end
function QuestTogether:ResetNameplateStateStore()
local state = self:EnsureRuntimeStateStore()
wipe(state.nameplate.questStateByGuid)
wipe(state.nameplate.questStateByUnitToken)
wipe(state.nameplate.questGuidByUnitToken)
wipe(state.nameplate.textCache)
wipe(state.nameplate.refreshGenerationByUnitToken)
wipe(state.nameplate.refreshPendingByUnitToken)
wipe(state.nameplate.healthTintRefreshPendingByUnitToken)
wipe(state.nameplate.tooltipResolveRetryCountByUnitToken)
state.nameplate.iconByUnitFrame = NewWeakKeyTable()
state.nameplate.healthOverlayByUnitFrame = NewWeakKeyTable()
state.nameplate.bubbleByUnitFrame = NewWeakKeyTable()
state.nameplate.bubbleStateByFrame = NewWeakKeyTable()
BindRuntimeReferenceAliases(self, state)
return state.nameplate
end
function QuestTogether:GetPersonalBubbleStateStore()
return self:EnsureRuntimeStateStore().personalBubble
end
function QuestTogether:GetRuntimeWorkStateStore()
return self:EnsureRuntimeStateStore().runtime
end
function QuestTogether:GetDeferredWorkStateStore()
return self:GetRuntimeWorkStateStore().deferredWorkState
end
function QuestTogether:GetRuntimeFlag(key, fallback)
local runtimeState = self:GetRuntimeWorkStateStore()
local value = runtimeState[key]
if value == nil then
return fallback
end
return value
end
function QuestTogether:SetRuntimeFlag(key, value)
local runtimeState = self:GetRuntimeWorkStateStore()
runtimeState[key] = value
return value
end
function QuestTogether:SetPendingWaypointIntent(intent)
local runtimeState = self:GetRuntimeWorkStateStore()
if type(intent) == "table" then
runtimeState.pendingWaypointIntent = intent
else
runtimeState.pendingWaypointIntent = nil
end
return runtimeState.pendingWaypointIntent
end
function QuestTogether:ResetRuntimeWorkStateStore()
local runtimeState = self:GetRuntimeWorkStateStore()
runtimeState.pendingWaypointIntent = nil
runtimeState.pendingScheduledTaskAreaRefreshShouldAnnounce = false
runtimeState.pendingDeferredNameplateQuestStateRefresh = false
runtimeState.deferredNameplateQuestStateRefreshGeneration = 0
runtimeState.nameplateFullRefreshGeneration = 0
runtimeState.deferredWorkState = {
generations = {},
entries = {},
}
BindRuntimeReferenceAliases(self, self:EnsureRuntimeStateStore())
return runtimeState
end
QuestTogether:EnsureRuntimeStateStore()