🐛 Describe the bug
I have a 15 chunkloader grid, 3x5, loading chunks for my storage system. With Async enabled, the minecarts will travel through random portals instead of the portal that matches the correct xyz coordinates. Toggling async off in game immediately fixes the issue.
📋 Steps to reproduce*
- Create multiple nether portal based chunkloaders using minecarts. spaced with 2 chunks between each of the chunks withe the loaders.
- Enable async mod
- Observe that some portals are missing minecarts, while other have multiple.
- Disable async mod
- remove all minecarts, and place on minecart back into each chunk loader
- minecarts no longer end up in the wrong chunk loader
✅ Expected behavior
What did you expect to happen?
❌ Actual behavior
What actually happened?
🖥️ Environment
- 🔧 Async version: 0.2.0
- 🎮 Minecraft enviroment (Client or Server): Server
- 🎮 Minecraft version: 1.21.11
- ⚙️ Modloader & version: Fabric
- 📦 Other mods installed:
Amber
Architectury
ClickMobs
ClothConfig
Everything Voxy
Fabric API
Forge Config API Port
FTB Library
FTB Ultimine
Rail Placement Fix
Simple Voice Chat
Syncmatica
TakeItOut
📜 Logs
Please attach your latest.log or crash report if available.
🐛 Describe the bug
I have a 15 chunkloader grid, 3x5, loading chunks for my storage system. With Async enabled, the minecarts will travel through random portals instead of the portal that matches the correct xyz coordinates. Toggling async off in game immediately fixes the issue.
📋 Steps to reproduce*
✅ Expected behavior
What did you expect to happen?
❌ Actual behavior
What actually happened?
🖥️ Environment
Amber
Architectury
ClickMobs
ClothConfig
Everything Voxy
Fabric API
Forge Config API Port
FTB Library
FTB Ultimine
Rail Placement Fix
Simple Voice Chat
Syncmatica
TakeItOut
📜 Logs
Please attach your
latest.logor crash report if available.