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Copy pathProgram.cs
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69 lines (58 loc) · 2.36 KB
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using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using SharpEngine.Core.DependencyInjection;
using SharpEngine.Core.Entities.Views;
using SharpEngine.Core.Interfaces;
using SharpEngine.Core.Renderers;
using SharpEngine.Core.Scenes;
using SharpEngine.Core.Windowing;
namespace Minecraft;
/// <summary>
/// Represents the entry point of the application.
/// </summary>
public static class Program
{
private static void Main()
{
var builder = new AppBuilder()
.ConfigureServices(ConfigureServices);
var app = builder.Build();
app.Run();
}
private static void ConfigureServices(IServiceCollection services)
{
services.AddLogging(builder => builder.AddConsole());
services.AddSingleton<ISettings>(_ => new DefaultSettings
{
UseWireFrame = false
});
services.AddSingleton<Scene>();
services.AddSingleton<Minecraft>();
services.AddSingleton<CameraView>(serviceProvider => serviceProvider.GetRequiredService<Minecraft>().Camera);
services.AddTransient<RendererBase, Renderer>();
services.AddTransient<RendererBase, UIRenderer>();
services.AddWindow(
factory: serviceProvider =>
{
var game = serviceProvider.GetRequiredService<Minecraft>();
var scene = serviceProvider.GetRequiredService<Scene>();
var windowLogger = serviceProvider.GetRequiredService<ILogger<Window>>();
var renderers = serviceProvider.GetServices<RendererBase>();
return new Window(game.Camera, scene, game.Camera.Settings, windowLogger, renderers);
},
configure: (serviceProvider, window) =>
{
var game = serviceProvider.GetRequiredService<Minecraft>();
window.OnLoaded += game.Initialize;
window.OnHandleMouse += game.HandleMouse;
window.OnUpdate += game.Update;
window.OnHandleKeyboard += game.HandleKeyboard;
window.OnButtonMouseDown += game.HandleMouseDown;
window.HandleMouseWheel += game.HandleMouseWheel;
window.OnAfterRender += game.OnAfterRender;
Minecraft.Window = window;
},
name: "minecraft",
isDefault: true);
}
}