The creature is aware of this effect before it makes its attack against you.
- When a beast or plant creature attacks you, that creature must make a Wisdom saving throw. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours. The creature is aware of this effect before it makes its attack against you.
+ When a beast or plant creature attacks you, that creature must make a Wisdom saving throw. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours. The creature is aware of this effect before it makes its attack against you.
diff --git a/core/players-handbook/items/items-packs.xml b/core/players-handbook/items/items-packs.xml
index 19a2a97f7..77bee3743 100644
--- a/core/players-handbook/items/items-packs.xml
+++ b/core/players-handbook/items/items-packs.xml
@@ -149,7 +149,6 @@
10 lbs.
- Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.ID_WOTC_PHB_ITEM_BACKPACKID_WOTC_PHB_ITEM_BOOKID_WOTC_PHB_ITEM_INK_1OUNCEBOTTLE
diff --git a/supplements/eberron-rising-from-the-last-war/items.xml b/supplements/eberron-rising-from-the-last-war/items.xml
index fa40bc1a5..aa0ecd620 100644
--- a/supplements/eberron-rising-from-the-last-war/items.xml
+++ b/supplements/eberron-rising-from-the-last-war/items.xml
@@ -841,9 +841,9 @@
- Eberron Living Gloves Proficiency>
+ Eberron Living Gloves Proficiency
- Eberron Living Gloves Proficiency>
+ Eberron Living Gloves Proficiency
diff --git a/supplements/sword-coast-adventurers-guide/classes/barbarian-battlerager.xml b/supplements/sword-coast-adventurers-guide/classes/barbarian-battlerager.xml
index 90bd21e64..f657b0ea0 100644
--- a/supplements/sword-coast-adventurers-guide/classes/barbarian-battlerager.xml
+++ b/supplements/sword-coast-adventurers-guide/classes/barbarian-battlerager.xml
@@ -21,7 +21,7 @@
Primal Path
- Dwarf
+ DwarfID_SRD_RACE_DWARF||ID_WOTC_SCAG_OPTION_BATTLERAGER
Known as Kuldjargh (literally "axe idiot") in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.
At 2nd level, you gain proficiency with two tools of your choice.
-
You gain proficiency with two tools of your choice.
+ You gain proficiency with two tools of your choice.
diff --git a/unearthed-arcana/2019/20190228.xml b/unearthed-arcana/2019/20190228.xml
index 3c36a70fb..dc66de924 100644
--- a/unearthed-arcana/2019/20190228.xml
+++ b/unearthed-arcana/2019/20190228.xml
@@ -525,9 +525,9 @@
Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. Hit: 1d6 + 2 acid damage.
-
+ Bonus Action
-
+
Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. Hit: 1d6 + 2 acid damage.
@@ -547,9 +547,9 @@
Resilience. The target gains a number of temporary hit points equal to 2d6 + your Intelligence modifier.
-
+ Bonus Action
-
+
The homunculus produces a salve and touches one creature you designate. The target receives one of the following magical benefits of your choice:
Buoyancy. The target gains a flying speed of 10 feet for 10 minutes.
diff --git a/unearthed-arcana/2019/20190514.xml b/unearthed-arcana/2019/20190514.xml
index 7e0576dc1..87a45e9df 100644
--- a/unearthed-arcana/2019/20190514.xml
+++ b/unearthed-arcana/2019/20190514.xml
@@ -443,9 +443,9 @@
Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 piercing damage.
-
+ Bonus Action
-
+
Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 piercing damage.
@@ -454,9 +454,9 @@
The magical mechanisms inside the iron defender restore 2d8 + 2 hit points to itself or to one construct or object within 5 feet of it.
-
+ Bonus Action
-
+
The magical mechanisms inside the iron defender restore 2d8 + 2 hit points to itself or to one construct or object within 5 feet of it.
@@ -466,9 +466,9 @@
The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender.
-
+ Bonus Action
-
+
The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender.