Wizards of the Coast and Nestle have conjured up a fantastic spell that have summoned NERDS into the D&D universe. Both of these cultural icons were born in the 1970s. Now, 50 years later they are combining forces to take Dungeons & Dragons players and NERDS lovers on a campaign using D&D 5th edition rules.
+This piece of polished amber is engraved with many tiny runes. As a bonus action, you can mentally command the stone to shed bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the light persists, you can also use a bonus action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
+The amulet is a golden disk about 4 inches across. There are symbols etched into its surface and there are six bezels that hold the Gems of Power.
+The Amulet of Harmony has the following properties:
+Only a wish spell can undo this effect.
+This well enhances the colors of the city of Harmony and invigorates the population. When the well is at full power, all good-aligned creatures that see the colors experience feelings of happiness and have advantage on all Charisma checks.
+Play D&D through the lenses of the mad narcissistic genius, Rick Sanchez, from the animated Cartoon Network series, Rick and Morty—the Rick Way!
+This tabletop roleplaying game boxed set blends the world of Dungeons & Dragons with mad narcissistic genius, Rick Sanchez’s power gaming sensibilities, nostalgia, sarcastic metacommentary, and the reasons why people play D&D in the first place.
+A concertina is a less charming kind of accordion.
+In addition to knocking out a killer polka, a creature playing the concertina can use an action to cause an area of mist or water up to 30 feet in diameter and 6 inches deep to freeze solid.
+Once used, this feature of the concertina can't be used again until the next dawn.
+Any creatures touching the floor must succeed on a DC 20 Dexterity saving throw or be restrained by the ice. As an action, a restrained creature can attempt to free itself or another creature within its reach from the ice, doing so with a successful DC 20 Strength (Athletics) check. A character freed from the ice is no longer restrained by it. The ice melts in an hour.
+You can use your action to polymorph into a Small pickle-humanoid hybrid or into a pickle, or back into your true form, which is humanoid. In hybrid form, a lycanthropickle has the same statistics as a twig blight. In pickle form, a lycanthropickle is just a pickle. Any equipment you are wearing or carrying isn't transformed. You revert to your true form if you die.
+You have a walking speed of 20 ft in hybrid form.
+You are vulnerable to fire damage in hybrid form.
+You have blindsight at 60 ft. (you cannot see beyond this point.)
+While you remain motionless, you are indistinguishable from a pickle.
+In your hybrid form you gain a natural weapon which you are considered proficient with:
+The Stranger Things Dungeons & Dragons Starter Set contains everything players need to embark on a Stranger Things adventure including the essential rules of the roleplaying game. It's a great way for new as well as seasoned Dungeon & Dragons players to experience the D&D adventure Stranger Things character Mike Wheeler has created for his friends.
+Pick your character—will you be Will the Wise or Dustin the Dwarf? Get your fireballs ready as you investigate the mysterious castle and battle the ferocious Demogorgon. Prepare for just about anything, because the game just got stranger.
+This greatsword is made of an unknown black metal. In most cases, it works as a +1 greatsword. But when used against a thessalhydra, it works as a +3 greatsword. While in the Upside Down, it works as a +4 greatsword.
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