Is your feature request related to a problem? Please describe.
Missing immersion.
Describe the solution you'd like
I liked how the MCCI: Companion mod (deprecated now) had a setting where we could toggle a coin sound when people fell down as seen (or HEARD 👀) in MCC! I believe that this can trigger the brain's reward system and can fuel competition even more. Maybe this can be implemented in other games too not just HITW and can be toggled in Island Utils' settings. **MCCI: Companion GitHub (archived): https://github.com/andantet/companion **
Describe alternatives you've considered
I used MCCI: Companion in 2023 but that is deprecated and archived now.
Additional context
You can hear it in this video (at 00:36 to 00:41) back from 2023 when people die it emmits a coin sound effect like in MCC:
https://youtu.be/6grtAivRO3k?t=36
This setting was called "Hole in the Wall Death Sound" and had many other variations: dvitski/companion#30
Image: 
Is your feature request related to a problem? Please describe.
Missing immersion.
Describe the solution you'd like
I liked how the MCCI: Companion mod (deprecated now) had a setting where we could toggle a coin sound when people fell down as seen (or HEARD 👀) in MCC! I believe that this can trigger the brain's reward system and can fuel competition even more. Maybe this can be implemented in other games too not just HITW and can be toggled in Island Utils' settings. **MCCI: Companion GitHub (archived): https://github.com/andantet/companion **
Describe alternatives you've considered
I used MCCI: Companion in 2023 but that is deprecated and archived now.
Additional context
You can hear it in this video (at 00:36 to 00:41) back from 2023 when people die it emmits a coin sound effect like in MCC:
https://youtu.be/6grtAivRO3k?t=36
This setting was called "Hole in the Wall Death Sound" and had many other variations: dvitski/companion#30
Image: