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[Event] Weather Forecast (Common) #138

Description

@frutescens

Event Name

Weather Forecast

Rarity Tier

Common

Rarity Tier - Other. Please Specify

No response

Waves

X1-X3

Description

The player encounters a Castform with a strange device that will change the biome's weather to a different one in exchange for a berry or one move's PP. This could lead to the weather changing to a beneficial, neutral, or negative one for the player, but I believe that this helps add to a rogue-like's risk calculation aspect.

Example Case 1:
A player is in the Forest biome and it is raining, weakening their fire-type counter to the Pokemon of that biome. They can change the weather to most-likely acquire a weather that does not weaken their fire-type moves to the Pokemon, making progress easier.

Example Case 2:
A player is in the Seabed/Ocean/Biome (no weather) and is somewhat struggling with the encounters there. They could take a risk and change the weather to a possibly more beneficial one, risking the 23~% chance to change the weather to Rainy(20%)/Heavy Rain(3%) and strengthening the encounters there.

Option 1 - Give Berry

Note: Cannot set terrain
Common Weather Types (20%-22.5%):

  • None
  • Sunny
  • Rainy
  • Snowy
  • Foggy

Uncommon Weather Types (7.5%-10%):

  • Sandstorm
  • Hail

Rare Weather Types (3.3%)

  • Harsh Sunlight
  • Heavy Rain
  • Strong Winds

Option 2 - Use a move.

Fire Type --> Sunny, Harsh Sunlight (95, 5)
Water Type --> Rain, Heavy Rain (95, 5)
Flying Type --> Foggy, Strong Winds (95, 5)
Ice Type --> Snowy, Hail (80, 20)
Rock/Ground Type --> Sandstorm
Grass Type --> Grassy Terrain + Random weather
Electric Type --> Electric Terrain + Random weather
Fairy Type --> Misty Terrain + Random weather
Psychic Type --> Psychic Terrain + Random weather
All other types --> Random weather.

Biomes

ANY

Biome - Other. Please Specify

No response

Options offered to the player

  • Give berry.
    • Random weather. Will always change the weather.
  • Power machine with a move (uses move's entire PP).
    • Biases weather selection. May not change the weather and add a terrain.
  • No thanks.
    • Leave the encounter.

Explanation/Notes on Design

I think that this would be a good encounter that involves some level of risk calculation but doesn't alter the odds dramatically in terms of gameplay + is unrelated to items / stats. Battles will still have the same level of difficulty + weather/terrain is only one aspect of battles. A fire-type may have an easier time in a biome without the rain, but it may have to handle Chlorophyll-boosted opponents instead. In addition, this resulting weather will be reset with the next biome.

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Notes to Developers

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