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[Fixed Event] Pokemart #129

Description

@ben-lear

Event Name

Pokemart

Rarity Tier

None

Rarity Tier - Other. Please Specify

Fixed ME, no rarity

Waves

31, 61, 91, 121, 151, 181

Description

Every 30 + 1 waves, give the player access to a "Pokemart employee passerby shop" where they can purchase any number of items for their team as desired. Each one of these special shops can fall into 1 of 4 categories, at random. The spawn weights of each category will vary by wave.

Categories:

  • Utility Items
    • Shows 5 utility items like Pokeballs, Lures, X items
  • Held Items
    • Shows 5 held items like Berries, Charcoal, Leftovers
  • Move Items (TMs)
    • Shows 8 TMs of Common, Great and Ultra
  • Evolution/Form Change Items
    • 1 Tera Orb (if player doesn't have one)
      • Otherwise, random between Mega/Gmax band (if player doesn't have one)
      • Otherwise, 1 evolution item (e.g. Haunter, if the player has an evo)
      • Otherwise, 1 Rare evolution Item (e.g. Peat Moss, if the player has an evo)
      • Otherwise, 1 Mega Stone/Max Mushroom/Form Change Item (if the player has a form change)
      • Otherwise, 1 Tera shard
    • 1 evolution item (e.g. Haunter, if the player has an evo)
      • Otherwise, 1 Rare evolution Item (e.g. Peat Moss, if the player has an evo)
      • Otherwise, 1 Mega Stone/Max Mushroom/Form Change Item (if the player has a form change)
      • Otherwise, 1 Tera shard
    • 1 evolution item (e.g. Haunter, if the player has an evo)
      • Otherwise, 1 Rare evolution Item (e.g. Peat Moss, if the player has an evo)
      • Otherwise, 1 Mega Stone/Max Mushroom/Form Change Item (if the player has a form change)
      • Otherwise, 1 Tera shard
    • None of the 3 spawns above will ever show duplicate items
    • Additional Tera shards until there are 5 items in shop

Some items can be purchased multiple times, such as Pokeballs, Lures, Berries, TMs. The player can purchase any and all items that are available at these shops (limited by their available money)

The prices of items and item pools for each category will vary based on the wave index. When the player leaves the shop, it initiates a standard wild battle (so player does not lose a wave).

Price multiplier reference:
Potion: 0.2x
Ether: 0.4x
Revive: 2x
Full Heal: 1x
Max Revive: 2.75x
Max Potion: 1.5x
Sacred Ash: 10x

Item Max Purchasable Category Wave 31 Price Wave 61 Price Wave 91 Price Wave 121 Price Wave 151 Price Wave 181 Price Wave 31 Weight Wave 61 Weight Wave 91 Weight Wave 121 Weight Wave 151 Weight Wave 181 Weight
Pokeball 5 UTILITY 0.2 0.2 0.2 0.1 0.1 0.1            
Great Ball 5 UTILITY 0.5 0.4 0.3 0.2 0.2 0.2            
Ultra Ball 5 UTILITY 1 0.8 0.6 0.5 0.5 0.5            
Rogue Ball 5 UTILITY 1.5 1.2 1 0.8 0.8 0.8            
Lure 3 UTILITY 0.2 0.2 0.2 0.1 0.1 0.1            
Super Lure 2 UTILITY 1 0.8 0.6 0.5 0.5 0.5            
Max Lure 1 UTILITY 2 1.6 1.3 1 1 1            
X Items 1 UTILITY 1 1 1 1 1 1            
Dire Hit 1 UTILITY 1.2 1.2 1.2 1.2 1.2 1.2            
Common TM 2 MOVE 1 0.8 0.6 0.5 0.5 0.5            
Great TM 2 MOVE 2 1.6 1.3 1 1 1            
Ultra TM 2 MOVE 4 3.5 3 2.5 2.5 2.5            
Memory Mushroom 2 MOVE 2 1.6 1.3 1 1 1            
Common Evolution Item (Link Cord) 1 FORM 4 3.5 3 2.5 2.5 2.5            
Rare Evolution Item (Peat Moss) 1 FORM 6 5 4 4 4 4            
Tera Orb 1 FORM 3 3 3 2 2 2            
Mega Band 1 FORM 6 5 4 4 4 4            
Dynamax Band 1 FORM 6 5 4 4 4 4            
Mega Stone 1 FORM 6 5 4 4 4 4            
Max Mushroom 1 FORM 6 5 4 4 4 4            
Other Form Change Item (Sword) 1 FORM 8 7 6 6 6 6            
Tera Shard 2 FORM 1 0.8 0.6 0.5 0.5 0.5            
Type Boost Held Item (Charcoal) 1 HELD 4 3.5 3 2.5 2.5 2.5            
Species Stat Boost Item (Light Ball) 1 HELD 4 3.5 3 2.5 2.5 2.5            
Golden Punch 1 HELD 4 3.5 3 2.5 2.5 2.5            
Quick Claw 1 HELD 4 3.5 3 2.5 2.5 2.5            
Wide Lens 1 HELD 4 3.5 3 2.5 2.5 2.5            
White Herb 2 HELD 2 1.6 1.3 1 1 1            
Reviver Seed 1 HELD 6 5 4 3 3 3            
Leftovers 1 HELD 6 5 4 3 3 3            
Shell Bell 1 HELD 6 5 4 3 3 3            
Grip Claw 1 HELD 6 5 4 3 3 3            
Baton 1 HELD 6 5 4 3 3 3            
Soul Dew 1 HELD 6 5 4 3 3 3            
Scope Lens 1 HELD 6 5 4 3 3 3            
Soothe Bell 1 HELD 6 5 4 3 3 3            
Focus Band 1 HELD 6 5 4 3 3 3            
King's Rock 1 HELD 6 5 4 3 3 3            

Biomes

ANY

Biome - Other. Please Specify

No response

Options offered to the player

See tables above for options by wave

Explanation/Notes on Design

First (and probably only) static-type mystery encounter. Should spawn on fixed waves, and be followed by a standard wild encounter afterwards.

Notes to Artists

No response

Notes to Developers

No response

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