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MCTS improvements #24
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PhilipEkfeldt
opened on Jun 12, 2020
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- Network implementation | Fixed in Mcts improvements #35
- Verify that mcts works with network
- Finish self-play and data generation implementation
- Parallelism
- Run self_plays in parallel, including caching network evaluations (Relatively easy)
- Run mcts iterations in parallel, using virtual loss (Hard)
- Setup GPU service for batch inference (Very hard)
- Generalize keeping track of current player | Fixed in Mcts improvements #35
- Generalize converting board to network tensor input | Fixed in Mcts improvements #35
- Check speed improvement of converting current tensor logic to numpy instead (requires modifying game classes as well)
- Add dirichlet noise | Fixed in Mcts improvements #35
- Figure out how to handle value switching when keeping tree after doing step & changing player | Fixed in Mcts improvements #35
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